Files
DNF_DEV/source_game/Asset/Character/Chr_Equipment.h
2025-10-06 04:18:49 +08:00

20 lines
486 B
C++

#pragma once
#include "EngineFrame/Component/Component.h"
#include "Asset/Common/Equipment.h"
class CharacterObject;
class Chr_Equipment : public Component
{
public:
// 默认装备
std::map<std::string, RefPtr<Equipment>> _default_equip;
// 真实穿戴装备
std::map<std::string, RefPtr<Equipment>> _real_equip;
public:
// 初始化
void Init(CharacterObject *parent);
// 获取部位穿戴的装备
RefPtr<Equipment> GetEquip(std::string part);
};