Files
DNF_DEV/source_game/Asset/Character/Chr_Shadow.h

30 lines
698 B
C++

#pragma once
#include "EngineFrame/Component/Animation.h"
#include <string>
#include <vector>
#include <unordered_map>
class CharacterObject;
class Chr_Shadow : public RenderBase
{
// 动作动画集合
using ActionAniList = std::map<std::string, std::vector<RefPtr<Animation>>>;
private:
/* data */
public:
// 父对象
CharacterObject *chr_parent;
// 时装部位对应的动作动画集合
ActionAniList ActionAnis;
// 当前动作Tag
std::string CurrentActionTag = "waiting";
// 初始化时
void Init(CharacterObject *parent);
// 设置动作
void SetAction(std::string actionName);
// 设置方向
void SetDirection(int dir);
};