Files
DNF_DEV/source_game/Actor/Map/Tile.h
2026-02-08 16:20:50 +08:00

63 lines
1.5 KiB
C++

#pragma once
#include "Asset/AssetManager.h"
#include "EngineFrame/Component/Canvas.h"
#include "EngineFrame/Component/Sprite.h"
class GameMap;
class Tile : public Canvas
{
public:
struct ImgKey
{
std::string img;
int index;
bool operator<(const ImgKey &other) const
{
if (img != other.img)
{
return img < other.img; // 字符串按字典序比较
}
return index < other.index; // 字符串相同则比较index
}
};
struct DrawInfo
{
ImgKey sprite_;
glm::vec2 pos;
};
using TileInfoBody = std::variant<int, std::string>;
using TileInfo = std::unordered_map<std::string, TileInfoBody>;
private:
/**父对象地图 */
GameMap *m_parentMap;
/**绘制精灵集 */
std::map<ImgKey, RefPtr<Sprite>> m_imgMap;
/**绘制队列 */
std::vector<DrawInfo> m_drawQueue;
/**基础地板宽度 */
float m_BasicTileWidth = 0;
/**基础地板高度 */
float m_BasicTileHeight = 0;
/**Ex地板高度 */
float m_ExTileHeight = 0;
/**横向地板数量 */
int m_Tile_X_Count = 0;
/**纵向最大偏移 */
float m_tileY = 0;
public:
Tile(GameMap *parentMap, std::vector<std::string> normal, std::vector<std::string> ex);
~Tile();
void InitTile(std::string Path, int Index);
void InitExTile(std::string Path, int Index);
void InitInfo(std::string Path, TileInfo &m_data);
void DrawTile();
};