23 lines
380 B
C++
23 lines
380 B
C++
#pragma once
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#include "Actor/Object/BaseObject.h"
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class ActiveObject : public BaseObject
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{
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public:
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// 三轴速度
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VecSpeed3 Speed;
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int _zRemainderMove = 0;
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public:
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void SetPosition(VecFPos3 pos) override;
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void SetYpos(int y) override;
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void SetSpeed(VecSpeed3 speed);
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VecSpeed3 GetSpeed();
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public:
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void OnUpdate(float deltaTime) override;
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};
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