Files
DNF_DEV/source_game/Asset/Monster/Mon_Animation.h
2026-02-08 16:20:50 +08:00

26 lines
625 B
C++

#pragma once
#include "EngineFrame/Component/Animation.h"
#include <string>
#include <vector>
#include <unordered_map>
class MonsterObject;
class Mon_Animation : public Actor
{
// 动作动画集合
using ActionAniList = std::map<std::string, RefPtr<Animation>>;
private:
// 父对象
MonsterObject *mon_parent;
// 动作动画集合
ActionAniList ActionAnis;
// 当前动作Tag
std::string CurrentActionTag = "waiting";
public:
// 初始化时 只完成基础的职业皮肤设置
void Init(MonsterObject *parent);
// 设置动作
void SetAction(std::string actionName);
};