46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#include "MonsterConfig.h"
|
|
#include "Asset/AssetManager.h"
|
|
#include "Tool/Tool_String.h"
|
|
|
|
namespace GlobalMonsterScript
|
|
{
|
|
|
|
std::map<int, std::string> InitMonsterLst()
|
|
{
|
|
std::map<int, std::string> EquipList;
|
|
ScriptData Data = AssetManager::GetInstance().GetScriptInfo("monster/monster.lst");
|
|
while (!Data.IsEnd())
|
|
{
|
|
std::string Index = Data.Get();
|
|
std::string MonsterPath = std::string("monster/") + Data.Get();
|
|
EquipList[std::stoi(Index)] = MonsterPath;
|
|
}
|
|
return EquipList;
|
|
}
|
|
MonsterConfig ReadMonsterConfig(std::string path)
|
|
{
|
|
MonsterConfig Config;
|
|
Config.folder = path.substr(0, path.find_last_of('/') + 1);
|
|
ScriptData Data = AssetManager::GetInstance().GetScriptInfo(path);
|
|
while (!Data.IsEnd())
|
|
{
|
|
std::string Segment = Data.Get();
|
|
if (Segment == "name")
|
|
{
|
|
Config.name = Data.Get();
|
|
}
|
|
else if (Segment == "[动作动画]")
|
|
{
|
|
while (true)
|
|
{
|
|
std::string Ret = Data.Get();
|
|
if (Ret == "[/动作动画]")
|
|
break;
|
|
std::string path = Data.Get();
|
|
Config.animationPath[Ret] = path;
|
|
}
|
|
}
|
|
}
|
|
return Config;
|
|
}
|
|
} |