Files
DNF_DEV/source_game/Global/Script/MonsterConfig.cpp

46 lines
1.4 KiB
C++

#include "MonsterConfig.h"
#include "Asset/AssetManager.h"
#include "Tool/Tool_String.h"
namespace GlobalMonsterScript
{
std::map<int, std::string> InitMonsterLst()
{
std::map<int, std::string> EquipList;
ScriptData Data = AssetManager::GetInstance().GetScriptInfo("monster/monster.lst");
while (!Data.IsEnd())
{
std::string Index = Data.Get();
std::string MonsterPath = std::string("monster/") + Data.Get();
EquipList[std::stoi(Index)] = MonsterPath;
}
return EquipList;
}
MonsterConfig ReadMonsterConfig(std::string path)
{
MonsterConfig Config;
Config.folder = path.substr(0, path.find_last_of('/') + 1);
ScriptData Data = AssetManager::GetInstance().GetScriptInfo(path);
while (!Data.IsEnd())
{
std::string Segment = Data.Get();
if (Segment == "name")
{
Config.name = Data.Get();
}
else if (Segment == "[动作动画]")
{
while (true)
{
std::string Ret = Data.Get();
if (Ret == "[/动作动画]")
break;
std::string path = Data.Get();
Config.animationPath[Ret] = path;
}
}
}
return Config;
}
}