Files
DNF_DEV/source_game/Actor/Object/ActiveObject.h
2026-02-08 16:20:50 +08:00

23 lines
380 B
C++

#pragma once
#include "Actor/Object/BaseObject.h"
class ActiveObject : public BaseObject
{
public:
// 三轴速度
VecSpeed3 Speed;
int _zRemainderMove = 0;
public:
void SetPosition(VecFPos3 pos) override;
void SetYpos(int y) override;
void SetSpeed(VecSpeed3 speed);
VecSpeed3 GetSpeed();
public:
void OnUpdate(float deltaTime) override;
};