Files
DNF_DEV/source_game/main.cpp
2025-10-23 15:21:12 +08:00

90 lines
2.1 KiB
C++

// 电脑的IP地址和端口
#define PC_IP "192.168.200.3"
#define PC_SCRIPT_PORT "39018"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#ifdef __SWITCH__
#include <switch.h>
#include <sys/socket.h>
#include <curl/curl.h>
#else
#include <windows.h>
#endif
#include "Asset/Asset_ImagePack.h"
#include "Asset/Asset_Script.h"
#include "squirrel/SquirrelEx.h"
#include "Tool/Logger.h"
#include "EngineCore/Game.h"
#include "Scene/Scene_Loading_UI.h"
#include "Tool/RefPtr.h"
#include "Global/Global_Game.h"
#include "Tool/ThreadPool.h"
void InitScript()
{
// 初始化脚本资源系统
Asset_Script::GetInstance().Init();
// 初始化Image资源系统
Asset_ImagePack::GetInstance().Init();
// 更改全局游戏类初始化标志
Global_Game::GetInstance().InitGame();
}
void RunSetup()
{
// 初始化全局游戏类
Global_Game::GetInstance().Init();
// 初始化Squirrel脚本引擎
SquirrelEx::GetInstance().Run();
// 设定UI层场景
RefPtr<Scene_Loading_UI> sceneUI = new Scene_Loading_UI;
Game::GetInstance().ChangeUIScene(sceneUI);
ThreadPool::GetInstance().enqueueToThread(2, InitScript);
}
int main(int argc, char *argv[])
{
#ifdef __SWITCH__
socketInitializeDefault();
nxlinkStdio(); // 启用nxlink调试输出
curl_global_init(CURL_GLOBAL_DEFAULT); // 初始化libcurl
chdir("/switch/Lenheart/");
#else
AllocConsole();
SetConsoleTitleA("Yosin & Engine");
SetConsoleOutputCP(65001);
#endif
// 初始化Image资源系统
Asset_ImagePack::GetInstance();
// 初始化脚本资源系统
Asset_Script::GetInstance();
// 初始化线程池
ThreadPool::GetInstance();
// 初始化日志系统
// Logger::GetInstance().Init();
// 初始化Squirrel脚本系统
SquirrelEx::GetInstance().Init();
// 初始化游戏引擎
Game &game = Game::GetInstance();
// 初始化各项目
game.Init(RunSetup);
// 进入游戏循环逻辑
game.Run();
game.Clear();
#ifdef __SWITCH__
socketExit();
curl_global_cleanup();
#endif
return 0;
}