Files
DNF_DEV/source_game/Actor/Map/GameMapLayer.h
2025-10-06 04:18:49 +08:00

20 lines
355 B
C++

#pragma once
#include "EngineFrame/Actor/Actor.h"
#include "EngineFrame/Component/Sprite.h"
class BaseObject;
class GameMapLayer : public Actor
{
private:
// 地图对象
std::vector<RefPtr<Component>> ObjectManager;
public:
GameMapLayer(/* args */);
~GameMapLayer();
public:
void AddObject(RefPtr<Actor> obj); // 添加对象
};