Files
DNF_DEV/source_game/Actor/Object/BaseObject.h
2025-10-06 04:18:49 +08:00

38 lines
745 B
C++

#pragma once
#include "EngineFrame/Actor/Actor.h"
#include "Asset/Common/ObjectVars.h"
class BaseObject : public Actor
{
private:
/* data */
public:
VecFPos3 Position; // 位置
int Direction = 0; // 方向
public:
BaseObject(/* args */);
~BaseObject();
// 数据储存器
ObjectVars _ObjectVars;
public:
virtual void SetPosition(VecFPos3 pos);
virtual void SetXpos(float x);
virtual void SetYpos(float y);
virtual void SetZpos(float z);
VecFPos3 GetPosition();
int GetXpos();
int GetYpos();
int GetZpos();
void MoveBy(VecFPos3 pos);
void MoveBy(float x, float y, float z);
void SetDirection(int dir);
int GetDirection();
ObjectVars &GetObjectVars();
};