DNF_DEV_SQR
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25
Game/ObjectClass/ActiveObject.nut
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25
Game/ObjectClass/ActiveObject.nut
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/*
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文件名:ActiveObject.nut
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路径:Game/ObjectClass/ActiveObject.nut
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创建日期:2025-10-03 02:50
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文件用途:
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*/
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class ActiveObject extends BaseObject {
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constructor(Object) {
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base.constructor(Object);
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}
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function SetSpeed(x, y, z) {
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local CurSpeed = sq_GetSpeed(C_Object);
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if (x == null) x = CurSpeed.x;
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if (y == null) y = CurSpeed.y;
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if (z == null) z = CurSpeed.z;
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sq_SetSpeed(C_Object, x, y, z);
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}
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function GetSpeed() {
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return sq_GetSpeed(C_Object);
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}
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}
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32
Game/ObjectClass/BaseObject.nut
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32
Game/ObjectClass/BaseObject.nut
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class BaseObject {
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//c++对象指针
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C_Object = null;
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constructor(Object) {
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C_Object = Object;
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}
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function GetPosition() {
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return sq_GetPosition(C_Object);
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}
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function SetPosition(x, y, z) {
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sq_SetPosition(C_Object, x, y, z);
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}
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function GetVars(Name, Type) {
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return sq_GetVars(C_Object, Name, Type);
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}
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function SetVars(Name, Type, Value) {
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sq_SetVars(C_Object, Name, Type, Value);
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}
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function GetDirection() {
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return sq_GetDirection(C_Object);
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}
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function SetDirection(Dir) {
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sq_SetDirection(C_Object, Dir);
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}
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}
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23
Game/ObjectClass/CharacterObject.nut
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23
Game/ObjectClass/CharacterObject.nut
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/*
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文件名:CharacterObject.nut
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路径:Game/ObjectClass/CharacterObject.nut
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创建日期:2025-10-03 02:50
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文件用途:
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*/
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class CharacterObject extends ActiveObject {
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constructor(Object) {
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base.constructor(Object);
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}
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function GetState() {
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return sq_GetState(C_Object);
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}
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function SetState(State) {
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sq_SetState(C_Object, State);
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}
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function SetAction(key) {
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sq_SetAction(C_Object, key);
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}
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}
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