DNF_DEV_SQR

This commit is contained in:
2025-10-10 12:27:21 +08:00
commit 54854c0915
11 changed files with 320 additions and 0 deletions

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/*
文件名:ActiveObject.nut
路径:Game/ObjectClass/ActiveObject.nut
创建日期:2025-10-03 02:50
文件用途:
*/
class ActiveObject extends BaseObject {
constructor(Object) {
base.constructor(Object);
}
function SetSpeed(x, y, z) {
local CurSpeed = sq_GetSpeed(C_Object);
if (x == null) x = CurSpeed.x;
if (y == null) y = CurSpeed.y;
if (z == null) z = CurSpeed.z;
sq_SetSpeed(C_Object, x, y, z);
}
function GetSpeed() {
return sq_GetSpeed(C_Object);
}
}

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class BaseObject {
//c++对象指针
C_Object = null;
constructor(Object) {
C_Object = Object;
}
function GetPosition() {
return sq_GetPosition(C_Object);
}
function SetPosition(x, y, z) {
sq_SetPosition(C_Object, x, y, z);
}
function GetVars(Name, Type) {
return sq_GetVars(C_Object, Name, Type);
}
function SetVars(Name, Type, Value) {
sq_SetVars(C_Object, Name, Type, Value);
}
function GetDirection() {
return sq_GetDirection(C_Object);
}
function SetDirection(Dir) {
sq_SetDirection(C_Object, Dir);
}
}

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/*
文件名:CharacterObject.nut
路径:Game/ObjectClass/CharacterObject.nut
创建日期:2025-10-03 02:50
文件用途:
*/
class CharacterObject extends ActiveObject {
constructor(Object) {
base.constructor(Object);
}
function GetState() {
return sq_GetState(C_Object);
}
function SetState(State) {
sq_SetState(C_Object, State);
}
function SetAction(key) {
sq_SetAction(C_Object, key);
}
}