新增画布类,三联,九宫格控件
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@@ -12,9 +12,9 @@ class Game_Cursor extends GameWindow {
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CurrentMouseTaskId = 0;
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//鼠标X坐标
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MouseX = 0;
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MouseX = -100;
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//鼠标Y坐标
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MouseY = 0;
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MouseY = -100;
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constructor() {
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if (getroottable().rawin("__Game_Cursor__")) {
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@@ -64,7 +64,13 @@ class Game_Cursor extends GameWindow {
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MouseSprite[CurrentMouseTaskId].SetPos(MouseX, MouseY);
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}
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//事件
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/**
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* 鼠标窗口是独立的事件函数
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* @function
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* @param {any} EventType
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* @param {any} EventData
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* @returns {void}
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*/
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function Event(EventType, EventData) {
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if (EventType == UI_EVENT.MOUSEMOTION) {
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MouseX = EventData[0];
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