加入文本精灵
This commit is contained in:
@@ -20,15 +20,15 @@ function _MainUI_Enter_(UI_Scene) {
|
||||
// _SYS_UI_SCENE_Instance_.AddChild(Tc);
|
||||
// Tc.SetPos(400,300);
|
||||
|
||||
local NgC = GameWidget_NineGridCav("sprite/interface/lenheartwindowcommon.img", 97, 300, 300);
|
||||
_SYS_UI_SCENE_Instance_.AddChild(NgC);
|
||||
NgC.SetPos(400, 300);
|
||||
// local NgC = GameWidget_NineGridCav("sprite/interface/lenheartwindowcommon.img", 97, 300, 300);
|
||||
// _SYS_UI_SCENE_Instance_.AddChild(NgC);
|
||||
// NgC.SetPos(400, 300);
|
||||
|
||||
// local T = sq_GetPng("sprite/item/avatar/swordman/0sm_acap.img",0);
|
||||
// print(T);
|
||||
|
||||
// local Test1 = sq_CreaterWindowInstance("测试窗口", Window_NotiBox, 150, 150, 364, 356, 20);
|
||||
// Test1.ResetFoucus();
|
||||
local Test1 = sq_CreaterWindowInstance("测试窗口", Window_NotiBox, 150, 150, 364, 356, 20);
|
||||
Test1.ResetFoucus();
|
||||
|
||||
// local Canv = Canvas(600, 600);
|
||||
// _SYS_UI_SCENE_Instance_.AddChild(Canv);
|
||||
|
||||
Reference in New Issue
Block a user