增加文档

This commit is contained in:
lostluna1
2025-10-17 23:37:16 +08:00
parent f00a65e2f8
commit a9b10b88c0
8 changed files with 450 additions and 165 deletions

View File

@@ -1,25 +1,35 @@
/*
文件名:ActiveObject.nut
路径:Game/ObjectClass/ActiveObject.nut
创建日期:2025-10-03 02:50
文件用途:
*/
/**
* Description placeholder
* @global
* @param {*} Object
*/
class ActiveObject extends BaseObject {
constructor(Object) {
base.constructor(Object);
}
constructor(Object) {
base.constructor(Object);
}
/**
*
* @function
* @param {integer} x
* @param {integer} y
* @param {integer} z
* @returns {void}
*/
function SetSpeed(x, y, z) {
local CurSpeed = sq_GetSpeed(C_Object);
if (x == null) x = CurSpeed.x;
if (y == null) y = CurSpeed.y;
if (z == null) z = CurSpeed.z;
sq_SetSpeed(C_Object, x, y, z);
}
function SetSpeed(x, y, z) {
local CurSpeed = sq_GetSpeed(C_Object);
if (x == null) x = CurSpeed.x;
if (y == null) y = CurSpeed.y;
if (z == null) z = CurSpeed.z;
sq_SetSpeed(C_Object, x, y, z);
}
function GetSpeed() {
return sq_GetSpeed(C_Object);
}
}
/**
*
* @function
* @returns {any}
*/
function GetSpeed() {
return sq_GetSpeed(C_Object);
}
}

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@@ -1,32 +1,75 @@
/**
* Description placeholder
* @param {*} Object
*/
class BaseObject {
//c++对象指针
C_Object = null;
//c++对象指针
C_Object = null;
constructor(Object) {
C_Object = Object;
}
constructor(Object) {
C_Object = Object;
}
function GetPosition() {
return sq_GetPosition(C_Object);
}
/**
*
* @function
* @returns {any}
*/
function GetPosition() {
return sq_GetPosition(C_Object);
}
//
/**
*
* @function
* @param {integer} x
* @param {integer} y
* @param {integer} z
* @returns {void}
*/
function SetPosition(x, y, z) {
sq_SetPosition(C_Object, x, y, z);
}
function SetPosition(x, y, z) {
sq_SetPosition(C_Object, x, y, z);
}
/**
*
* @function
* @param {string} Name
* @param {any} Type
* @returns {any}
*/
function GetVars(Name, Type) {
return sq_GetVars(C_Object, Name, Type);
}
function GetVars(Name, Type) {
return sq_GetVars(C_Object, Name, Type);
}
/**
*
* @function
* @param {string} Name
* @param {any} Type
* @param {any} Value
* @returns {void}
*/
function SetVars(Name, Type, Value) {
sq_SetVars(C_Object, Name, Type, Value);
}
function SetVars(Name, Type, Value) {
sq_SetVars(C_Object, Name, Type, Value);
}
/**
*
* @function
* @returns {integer}
*/
function GetDirection() {
return sq_GetDirection(C_Object);
}
function GetDirection() {
return sq_GetDirection(C_Object);
}
function SetDirection(Dir) {
sq_SetDirection(C_Object, Dir);
}
}
/**
*
* @function
* @param {integer} Dir
* @returns {void}
*/
function SetDirection(Dir) {
sq_SetDirection(C_Object, Dir);
}
}

View File

@@ -1,23 +1,38 @@
/*
文件名:CharacterObject.nut
路径:Game/ObjectClass/CharacterObject.nut
创建日期:2025-10-03 02:50
文件用途:
*/
/**
* Description placeholder
* @param {*} Object
*/
class CharacterObject extends ActiveObject {
constructor(Object) {
base.constructor(Object);
}
constructor(Object) {
base.constructor(Object);
}
function GetState() {
return sq_GetState(C_Object);
}
/**
*
* @function
* @returns {*}
*/
function GetState() {
return sq_GetState(C_Object);
}
function SetState(State) {
sq_SetState(C_Object, State);
}
/**
*
* @function
* @param {integer} State
* @returns {void}
*/
function SetState(State) {
sq_SetState(C_Object, State);
}
function SetAction(key) {
sq_SetAction(C_Object, key);
}
}
/**
*
* @function
* @param {any} key
* @returns {void}
*/
function SetAction(key) {
sq_SetAction(C_Object, key);
}
}