鼠标框架完成 窗口事件框架完成
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@@ -6,22 +6,23 @@
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*/
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//主界面UI初始化回调
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function _MainUI_Enter_(UI_Scene) {
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if (!_SYS_UI_SCENE_Instance_) _SYS_UI_SCENE_Instance_ = Actor(UI_Scene)
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if (!_SYS_UI_SCENE_Instance_) _SYS_UI_SCENE_Instance_ = Actor(UI_Scene);
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//初始化随机数种子
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srand(time());
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local TestWindow = sq_CreaterWindow("测试窗口", GameWindow)
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TestWindow.ResetFoucus()
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//初始化鼠标
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Game_Cursor.GetInstance();
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local Sp = Sprite(
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"sprite/interface2/worldmap/step_2(area)/step_2(area)_bg.img",
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12
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)
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TestWindow.AddChild(Sp)
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local TestWindow = sq_CreaterWindowInstance("HUD窗口", Window_hud, 0, 0, 1280, 720, 0);
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TestWindow.ResetFoucus();
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}
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//主界面UI事件回调
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function _MainUI_HandleEvents_(event) {}
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function _MainUI_HandleEvents_(EventType, EventData) {
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_Global_Windows_Events_(EventType, EventData);
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}
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//主界面UI更新回调
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function _MainUI_Update_(deltaTime) {
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_Global_Windows_Logic_(deltaTime)
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_Global_Windows_Logic_(deltaTime);
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}
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//主界面UI退出回调
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function _MainUI_Exit_() {}
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