鼠标框架完成 窗口事件框架完成
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75
UI/Windows/System/Cursor.nut
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75
UI/Windows/System/Cursor.nut
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/*
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文件名:Cursor.nut
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路径:UI/Windows/System/Cursor.nut
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创建日期:2025-10-21 18:46
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文件用途:
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*/
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class Game_Cursor extends GameWindow {
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//鼠标精灵数组
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MouseSprite = null;
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//当前鼠标工作ID
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CurrentMouseTaskId = 0;
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//鼠标X坐标
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MouseX = 0;
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//鼠标Y坐标
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MouseY = 0;
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constructor() {
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if (getroottable().rawin("__Game_Cursor__")) {
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// 防止重复实例化
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throw "Game_Cursor 不能重复实例化!";
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}
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base.constructor("系统鼠标", 0, 0, 1280, 720, 0);
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Init();
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//设置鼠标的层级最高
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this.SetZOrder(10000000);
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_SYS_UI_SCENE_Instance_.AddChild(this);
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}
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/**
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* 静态方法:获取唯一实例
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* @function
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* @returns {Game_Cursor}
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*/
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function GetInstance() {
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if (!getroottable().rawin("__Game_Cursor__")) {
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// 首次调用时创建实例
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getroottable()["__Game_Cursor__"] <- Game_Cursor();
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}
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return getroottable()["__Game_Cursor__"];
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}
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function Init() {
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MouseSprite = [];
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for (local i = 0; i < 254; i++) {
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//初始化鼠标精灵
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local Buffer = Sprite("sprite/interface/newstyle/windows/cursor.img", i);
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MouseSprite.push(Buffer);
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}
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SetNormalTask(0);
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}
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/**
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* 设置鼠标的普通任务
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* @function
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* @returns {void}
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*/
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function SetNormalTask(TaskId) {
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RemoveChild(MouseSprite[CurrentMouseTaskId]);
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CurrentMouseTaskId = TaskId;
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AddChild(MouseSprite[CurrentMouseTaskId]);
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MouseSprite[CurrentMouseTaskId].SetPos(MouseX, MouseY);
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}
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//事件
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function Event(EventType, EventData) {
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if (EventType == UI_EVENT.MOUSEMOTION) {
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MouseX = EventData[0];
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MouseY = EventData[1];
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MouseSprite[CurrentMouseTaskId].SetPos(MouseX, MouseY);
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}
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}
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}
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