diff --git a/Game/CharacterScript/Common/Move.nut b/Game/CharacterScript/Common/Move.nut index ed7a958..56e77a9 100644 --- a/Game/CharacterScript/Common/Move.nut +++ b/Game/CharacterScript/Common/Move.nut @@ -6,8 +6,8 @@ */ /** - * - * @function + * + * @function * @param {CharacterObject} obj * @returns {void} */ @@ -22,8 +22,8 @@ function checkCanChangeState_Character_Move(obj) { } /** - * - * @function + * + * @function * @param {CharacterObject} obj * @returns {void} */ @@ -55,10 +55,11 @@ function SetState_Character_Move(obj) { obj.SetSpeed(XOffset, YOffset, null) } + /** - * - * @function - * @param {IRDSQRCharacter} obj + * + * @function + * @param {CharacterObject} obj * @param {integer} DeltaTime * @returns {void} */ diff --git a/Game/CharacterScript/Common/Rest.nut b/Game/CharacterScript/Common/Rest.nut index 3a201b1..60d945b 100644 --- a/Game/CharacterScript/Common/Rest.nut +++ b/Game/CharacterScript/Common/Rest.nut @@ -8,7 +8,7 @@ /** * * @function - * @param {IRDSQRCharacter} obj + * @param {CharacterObject} obj * @returns {boolean} */ function checkCanChangeState_Character_Rest(obj) { @@ -19,7 +19,7 @@ function checkCanChangeState_Character_Rest(obj) { /** * * @function - * @param {IRDSQRCharacter} obj + * @param {CharacterObject} obj * @returns {void} */ function SetState_Character_Rest(obj) { @@ -32,7 +32,7 @@ function SetState_Character_Rest(obj) { /** * * @function - * @param {IRDSQRCharacter} obj + * @param {CharacterObject} obj * @param {integer} DeltaTime * @returns {void} */