/** * * @function * @param {any} C_Object * @param {integer} state 状态编号 * @returns {void} */ function sq_SetState(C_Object, state) {} /** * * @function * @param {any} C_Object * @param {string} key 动作名称 * @returns {void} */ function sq_SetAction(C_Object, key) {} /** * * @function * @param {any} C_Object * @returns {void} */ function sq_GetSpeed(C_Object) {} /** * * @function * @param {any} C_Object * @param {integer} x * @param {integer} y * @param {integer} z * @returns {void} */ function sq_SetSpeed(C_Object, x, y, z) {} /** * * @function * @param {any} C_Object * @returns {void} */ function sq_GetPosition(C_Object) {} /** * * @function * @param {any} C_Object * @param {integer} x * @param {integer} y * @param {integer} z * @returns {void} */ function sq_SetPosition(C_Object, x, y, z) {} /** * * @function * @param {any} C_Object * @param {string} Name 储存器名称 * @param {string} Type 数据类型(int,float,string,bool) * @returns {void} */ function sq_GetVars(C_Object, Name, Type) {} /** * * @function * @param {any} C_Object * @param {string} Name 储存器名称 * @param {string} Type 数据类型(int,float,string,bool) * @param {any} Value * @returns {void} */ function sq_SetVars(C_Object, Name, Type, Value) {} /** * * @function * @param {any} C_Object * @returns {void} */ function sq_GetDirection(C_Object) {} /** * * @function * @param {any} C_Object * @param {integer} Dir 方向(0左 1右) * @returns {void} */ function sq_SetDirection(C_Object, Dir) {} function sq_CreateActor() {} function sq_RegisterDestruction(a, b) {} function sq_CreateSprite(a, b) {} function sq_CreateCanvas(a, b) {} function sq_CreateText(a, b, c) {} function sq_AddChild(a, b) {} function sq_RemoveChild(a, b) {} function sq_SetZOrder(a, b) {} function sq_SetPos(a, ...) {} function sq_SetScale(a, ...) {} /** * * @function * @param {any} a * @param {any} b * @returns {any} */ function pow(a, b) {} function sq_GetWorldPos(a) { local t = { x = 1, y = 1 }; return t; } function sq_SetVisible(a, b) {} function sq_SetAlpha(a, b) {} function sq_SetName(a, b) {} function sq_SetSize(...) {} function sq_SetRotation(a, b) {} function sq_GetName(a) {} function sq_GetVisible(a) {} function sq_GetSize(a) { local t = { x = 1, y = 1 }; return t; } function sq_GetRotation(a) {} function sq_GetAlpha(a) {} function sq_GetScale(a) { local t = { x = 1, y = 1 }; return t; } function sq_GetZOrder(a) {} function sq_SetBlendMode(a, b) {} function sq_Canvas_DrawImg(a, b, c, d) {} function sq_Canvas_DrawImgRect(a, b, c, d) {} function sq_GetImg(a) {} function sq_GetPng(a, b) {} function sq_OutPutTable(...) {} function sq_GetPos(a) { local t = { x = 1, y = 1 }; return t; } function output(...) {}