/* 文件名:ActiveObject.nut 路径:Game/ObjectClass/ActiveObject.nut 创建日期:2025-10-03 02:50 文件用途: */ class ActiveObject extends BaseObject { constructor(Object) { base.constructor(Object); } function SetSpeed(x, y, z) { local CurSpeed = sq_GetSpeed(C_Object); if (x == null) x = CurSpeed.x; if (y == null) y = CurSpeed.y; if (z == null) z = CurSpeed.z; sq_SetSpeed(C_Object, x, y, z); } function GetSpeed() { return sq_GetSpeed(C_Object); } }