/* 文件名:Window_hud.nut 路径:UI/Windows/HUD/Window_hud.nut 创建日期:2025-10-19 20:36 文件用途: */ class Window_hud extends GameWindow { constructor(Name, gX, gY, gWidth, gHeight, gTitleHeight) { base.constructor(Name, gX, gY, gWidth, gHeight, gTitleHeight); InitSprite(); } function InitSprite() { local Sp = Sprite("sprite/interface2/hud/hud.img", 0); Sp.SetPos((1280 - 403) / 2, 720 - 75); AddChild(Sp); } /** * 鼠标事件重载函数 * @function override * @param {any} Type * @param {any} Data * @param {boolean} EventInteractiveFlag * @returns {void} */ function OnMouseEvent(Type, Data, EventInteractiveFlag) { base.OnMouseEvent(Type, Data, EventInteractiveFlag) if(Type == UI_EVENT.MOUSEBUTTONDOWN) { } } }