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DNF_DEV_SQR/UI/ObjectClass/GameWindow.nut
2025-10-21 23:06:06 +08:00

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3.6 KiB
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/*
文件名:GameWindow.nut
路径:UI/ObjectClass/GameWindow.nut
创建日期:2025-10-18 20:58
文件用途:游戏窗口类
*/
class GameWindow extends WindowNode {
//窗口名称
WindowName = "undefined";
//是否活动窗口Flag
IsActiveFlag = false;
//标题高度
TitleH = null;
//鼠标相对位置
M_Xpos = null;
M_Ypos = null;
//移动Flag
MoveFlag = false;
//是否为独立窗口
IsIndependent = true;
//是否为顶层窗口
IsTop = false;
function _typeof() {
return "GameWindow";
}
constructor(WindowName, gX, gY, gWidth, gHeight, gTitleHeight) {
base.constructor();
//窗口名字
this.WindowName = WindowName;
//宽度
Width = gWidth;
//高度
Height = gHeight;
//标题高度
TitleH = gTitleHeight;
//X坐标
X = gX;
//Y坐标
Y = gY;
SetPos(X, Y);
}
function ResetFoucus() {
SetVisible(true);
//遍历全局窗口数组将自己移除重新添加在末尾
foreach (Index, WindowObj in _SYS_WINDOW_LIST_) {
if (WindowObj.WindowName == this.WindowName) {
_SYS_WINDOW_LIST_.remove(Index);
break;
}
}
_SYS_WINDOW_LIST_.append(this);
SetZOrder(_SYS_WINDOW_LIST_.len());
}
//关闭窗口 -并没有销毁只是隐藏
function CloseWindow() {
this.Visible = false;
}
//销毁全局UI中的窗口 子窗口只要父窗口被销毁就会被销毁
function DestroyWindow() {
this.Visible = false;
this.DestroyFlag = true;
}
function Proc(Dt) {
base.Proc(Dt);
foreach (Window in Childrens) {
if (Window instanceof WindowNode) Window.Proc(Dt);
}
}
//鼠标事件回调
function OnMouseEvent(Type, Data, EventInteractiveFlag) {
if (!Visible) return;
foreach (Window in Childrens) {
if ("OnMouseEvent" in Window) Window.OnMouseEvent(Type, Data,EventInteractiveFlag);
}
//鼠标移动事件
if (Type == UI_EVENT.MOUSEMOTION) {
if (MoveFlag) {
//左键拖动
X = B_X - (M_Xpos - Data[0]);
Y = B_Y - (M_Ypos - Data[1]);
}
}
//鼠标按下事件
else if (Type == UI_EVENT.MOUSEBUTTONDOWN) {
local IMouse = Game_Cursor.GetInstance();
//如果点击事件在窗口内
if (Math.IsIntersectRect(IMouse.MouseX, IMouse.MouseY, 1, 1, X, Y, Width, Height) && !EventInteractiveFlag) {
if (IsIndependent) ResetFoucus();
//如果点下去在标题栏
if (Math.IsIntersectRect(IMouse.MouseX, IMouse.MouseY, 1, 1, X, Y, Width, TitleH)) {
MoveFlag = true;
M_Xpos = IMouse.MouseX; //原始鼠标位置数据
M_Ypos = IMouse.MouseY;
B_X = X; //原始窗口位置
B_Y = Y;
}
}
}
//鼠标弹起事件
else if (Type == UI_EVENT.MOUSEBUTTONUP) {
if (MoveFlag) {
MoveFlag = false;
M_Xpos = null;
M_Ypos = null;
B_X = null;
B_Y = null;
}
}
}
//键盘事件回调
function OnKeyEvent(Type, Data, EventInteractiveFlag) {
if (!Visible) return;
foreach (Window in Childrens) {
if ("OnKeyEvent" in Window) Window.OnKeyEvent(Type, Data);
}
}
}