42 lines
1011 B
Plaintext
42 lines
1011 B
Plaintext
/*
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文件名:Window_hud.nut
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路径:UI/Windows/HUD/Window_hud.nut
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创建日期:2025-10-19 20:36
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文件用途:
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*/
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class Window_hud extends GameWindow {
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constructor(Name, gX, gY, gWidth, gHeight, gTitleHeight) {
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base.constructor(Name, gX, gY, gWidth, gHeight, gTitleHeight);
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InitSprite();
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}
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function InitSprite() {
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local Sp = Sprite("sprite/interface2/hud/hud.img", 0);
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Sp.SetPos((1280 - 403) / 2, 720 - 75);
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AddChild(Sp);
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}
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/**
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* 鼠标事件重载函数
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* @function override
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* @param {any} Type
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* @param {any} Data
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* @param {boolean} EventInteractiveFlag
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* @returns {void}
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*/
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function OnMouseEvent(Type, Data, EventInteractiveFlag) {
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base.OnMouseEvent(Type, Data, EventInteractiveFlag);
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if (Type == UI_EVENT.MOUSEBUTTONDOWN) {
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}
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}
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/**
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* 重载ResetFoucus函数本窗口不需要改变焦点
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* @function
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* @returns {void}
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*/
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function ResetFoucus() {}
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}
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