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DNF_DEV_SQR/main.nut
2025-10-18 21:39:57 +08:00

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function main() {
local SM = StateMachine.GetInstance();
SM.RegisterState(CHARACTERJOB.SWORDMAN, "Character_Rest", 0);
SM.RegisterState(CHARACTERJOB.SWORDMAN, "Character_Move", 1);
}