主修改整合基本完成

This commit is contained in:
2022-03-08 12:57:35 +08:00
parent 0b2e30605a
commit 5ffa76fdef
14 changed files with 864 additions and 1301 deletions

581
test/squirrel.cpp Normal file
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@@ -0,0 +1,581 @@
#include "pch.h"
#include "squirrel.h"
#include "DNFTOOL.h"
#include "RSAC.h"
//Test
static int sq_Test(uint32_t v)
{
//GMNotice((char*)u"我的天");
//WindowsNotice((char*)u"我的天");
SQPopTop(v);
SQPushInt(v, 1);
return 1;
}
//读人物 或 装备属性
static int GetCharacterAttribute(uint32_t v)
{
int n1, n2;
int num = SQGetTop(v);
int CharAddr = *(int*)(0x1AB7CDC);
if (num == 3)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
int TValue = *(int*)(CharAddr + DNFTOOL::GetEquAddr(n2));
int SValue = (TValue + n1);
if (n1 != 0x8 && n1 != 0x1C && n1 != 0xF4)
SQPushInt(v, (DNFTOOL::DNFDeCode(SValue)));
else
SQPushInt(v, (*(int*)(SValue)));
}
else if (num == 2)
{
SQGetInt(v, 2, &n1);
int Value = (CharAddr + n1);
SQPushInt(v, (DNFTOOL::DNFDeCode(Value)));
}
else
{
SQPushString(v, L"parameter error", -1);
}
return 1;
}
//写人物 或 装备属性
static int SetCharacterAttribute(uint32_t v)
{
int n1, n2, n3;
int num = SQGetTop(v);
int CharAddr = *(int*)(0x1AB7CDC);
if (num == 4)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
SQGetInt(v, 4, &n3);
int TValue = *(int*)(CharAddr + DNFTOOL::GetEquAddr(n2));
int SValue = (TValue + n1);
if (n1 != 0x8 && n1 != 0x1C && n1 != 0xF4)
DNFTOOL::DNFEnCode(SValue, n3);
else
*(int*)SValue = n3;
SQPushBool(v, true);
}
else if (num == 3)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
int Value = (CharAddr + n1);
DNFTOOL::DNFEnCode(Value, n2);
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//获取城镇编号
static int GetTownIndex(uint32_t v)
{
SQPushInt(v, DNFTOOL::GetHook(0x1A5E258, "0xAC+0xD4+"));
return 1;
}
//获取城镇区域编号
static int GetRegionIndex(uint32_t v)
{
SQPushInt(v, *(int*)(DNFTOOL::GetHook(0x1A5E258, "0xAC+0xD8+")));
return 1;
}
//获取城镇X坐标
static int GetTownXpos(uint32_t v)
{
SQPushInt(v, DNFTOOL::GetHook(0x1AB7CE0, "0x2BC+"));
return 1;
}
//获取城镇Y坐标
static int GetTownYpos(uint32_t v)
{
SQPushInt(v, DNFTOOL::GetHook(0x1AB7CE0, "0x2C0+"));
return 1;
}
//发包类型
static int SendPackType(uint32_t v)
{
int n1;
SQGetInt(v, 2, &n1);
_SendpacksType(*_SendClass, 0, n1);
SQPushInt(v, 1);
return 1;
}
//发包Byte
static int SendPackByte(uint32_t v)
{
int n1;
SQGetInt(v, 2, &n1);
_SendPacksByte(*_SendClass, 0, n1);
SQPushInt(v, 1);
return 1;
}
//发包Word
static int SendPackWord(uint32_t v)
{
int n1;
SQGetInt(v, 2, &n1);
_SendPacksWord(*_SendClass, 0, n1);
SQPushInt(v, 1);
return 1;
}
//发包DWord
static int SendPackDWord(uint32_t v)
{
int n1;
SQGetInt(v, 2, &n1);
_SendPacksDWord(*_SendClass, 0, n1);
SQPushInt(v, 1);
return 1;
}
//发包
static int SendPack(uint32_t v)
{
_SendPacks();
SQPushInt(v, 1);
return 1;
}
//发物品给玩家
static int GivePlayerItem(uint32_t v)
{
int n1, n2;
int num = SQGetTop(v);
if (num == 3)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
_SendpacksType(*_SendClass, 0, 65);
_SendPacksDWord(*_SendClass, 0, 1);
_SendPacksDWord(*_SendClass, 0, n1);
_SendPacksDWord(*_SendClass, 0, n2);
_SendPacks();
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//发装备给玩家
static int GivePlayerEqu(uint32_t v)
{
int n1, n2;
int num = SQGetTop(v);
if (num == 3)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
_SendpacksType(*_SendClass, 0, 65);
_SendPacksDWord(*_SendClass, 0, 2);
_SendPacksDWord(*_SendClass, 0, n1);
_SendPacksDWord(*_SendClass, 0, n2);
_SendPacks();
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//去副本
static int GoDungeon(uint32_t v)
{
int n1 = 0;
int n2 = 0;
int n3 = 0;
int n4 = 0;
int num = SQGetTop(v);
if (num == 2)
{
SQGetInt(v, 2, &n1);
}
else if (num == 5)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
SQGetInt(v, 4, &n3);
SQGetInt(v, 5, &n4);
}
else
{
SQPushBool(v, false);
return 1;
}
_SendpacksType(*_SendClass, 0, 15);
_SendPacks();
_SendpacksType(*_SendClass, 0, 16);
_SendPacksWord(*_SendClass, 0, n1);
_SendPacksByte(*_SendClass, 0, n2);
_SendPacksByte(*_SendClass, 0, n3);
_SendPacksByte(*_SendClass, 0, n4);
_SendPacks();
SQPushBool(v, true);
return 1;
}
//Ldofile
static int LDofile(uint32_t v)
{
wchar_t* n1;
int num = SQGetTop(v);
if (num == 2)
{
SQGetString(v, 2, &n1);
SQPopTop(v);
/*
size_t len = wcslen(n1) + 1;
size_t converted = 0;
char* CStr;
CStr = (char*)malloc(len * sizeof(char));
wcstombs_s(&converted, CStr, len, n1, _TRUNCATE);
*/
squirrel::SQdofile(v, n1, false, false);
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//Lcout
static int Lcout(uint32_t v)
{
char* str = NULL;
int type = NULL;
int color = NULL;
int num = SQGetTop(v);
if (num == 2 || num == 3 || num == 4)
{
switch (num)
{
case 2:
SQGetStringc(v, 2, &str);
break;
case 3:
SQGetStringc(v, 2, &str);
SQGetInt(v, 3, &type);
break;
case 4:
SQGetStringc(v, 2, &str);
SQGetInt(v, 3, &type);
SQGetInt(v, 4, &color);
break;
}
SQPopTop(v);
DNFTOOL::GMNotice(str, type, color);
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//Lcout
static int NewWindows(uint32_t v)
{
char* str = NULL;
int type = NULL;
int color = NULL;
int num = SQGetTop(v);
if (num == 2 || num == 3 || num == 4)
{
switch (num)
{
case 2:
SQGetStringc(v, 2, &str);
break;
case 3:
SQGetStringc(v, 2, &str);
SQGetInt(v, 3, &type);
break;
case 4:
SQGetStringc(v, 2, &str);
SQGetInt(v, 3, &type);
SQGetInt(v, 4, &color);
break;
}
SQPopTop(v);
DNFTOOL::WindowsNotice(str, type, color);
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//Lcout
static int SetSlot(uint32_t v)
{
int Type = NULL;
int Index = NULL;
int Xpos = NULL;
int Ypos = NULL;
int OneAddr = NULL;
int* xpos = NULL;
int* ypos = NULL;
int ParameterNum = SQGetTop(v);
if (ParameterNum == 5)
{
SQGetInt(v, 2, &Type);
SQGetInt(v, 3, &Index);
SQGetInt(v, 4, &Xpos);
SQGetInt(v, 5, &Ypos);
SQPopTop(v);
switch (Type)
{
case 0://拓展技能栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x60 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
case 1://基础技能栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x30 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
case 2://切换技能栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x124 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
case 3://快捷物品栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x18 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
case 4://特性技能展开栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + 0xC);
OneAddr = *(int*)(OneAddr + 0x4);
OneAddr = *(int*)(OneAddr + 0x0);
OneAddr = *(int*)(OneAddr + 0x34);
OneAddr = *(int*)(OneAddr + 0x4);
OneAddr = *(int*)(OneAddr + 0x28);
OneAddr = *(int*)(OneAddr + 0x4);
xpos = (int*)(OneAddr + (0x394));
ypos = (int*)(OneAddr + (0x398));
*xpos = Xpos;
*ypos = Ypos;
break;
case 5://特性技能技能栏
OneAddr = *(int*)(0x16E95AC + 0x400000);
OneAddr = *(int*)(OneAddr + 0x68);
OneAddr = *(int*)(OneAddr + 0x0);
OneAddr = *(int*)(OneAddr + 0x8);
OneAddr = *(int*)(OneAddr + 0x64);
OneAddr = *(int*)(OneAddr + 0x0);
OneAddr = *(int*)(OneAddr + 0x1C);
OneAddr = *(int*)(OneAddr + 0x0);
xpos = (int*)(OneAddr + (0x1794));
ypos = (int*)(OneAddr + (0x1798));
*xpos = Xpos;
*ypos = Ypos;
break;
case 6://菜单栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x84 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
}
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
int squirrel::SQloadfile(uint32_t v, const wchar_t* filename, bool printerror)
{
//wchar_t* 转 char*
int size = wcslen(filename);
char* fname = (char*)new char[size];
DNFTOOL::UnicodeToAnsi(filename, fname, size);
FILE* file;
file = fopen(fname, "rb+");
LSQLEXREADFUNC func = SQ_io_file_lexfeed_ASCII;
if (file)
{
//求得文件的大小
fseek(file, 0, SEEK_END);
int size = ftell(file);
rewind(file);
//申请一块能装下整个文件的空间
char* ar = (char*)malloc(sizeof(char) * size);
//读文件每次读一个共读size次
fread(ar, 1, size, file);
int skey[] = { 5,2,3,5,0 };//定义解密数组
Cutecode(ar, skey);//解密
FILE* outfile;
outfile = fopen("ImagePacks2/sprite_interface_teart_zero.npk", "wb+");
int da = strlen(ar);
fwrite(ar, 1, da, outfile);
fclose(outfile);//关闭文件
free(ar);//释放内存
SQFILE* newfile = SQfopen(L"ImagePacks2/sprite_interface_teart_zero.npk", L"rb+");//定义新的文件流
SQfseek(newfile, 0, 2);//定位到头
if (SQ_Compile(v, func, newfile, filename, printerror) >= 0)
{
fclose(file);//关闭文件
SQ__Fclose(newfile);//关闭文件
remove("ImagePacks2/sprite_interface_teart_zero.npk");//删除文件
return 0;
}
fclose(file);//关闭文件
return -1;
}
return -1;
}
int squirrel::SQdofile(uint32_t v, const wchar_t* filename, bool retval, bool printerror)
{
if (SQloadfile(v, filename, printerror) >= 0)
{
SQPush(v, -2);
if ((int)SQ_Call(v, 1, retval, 1) >= 0)
{
SQ_Remove(v, -(retval != 0) - 1);
return 1;
}
SQPop(v, 1);
}
return -1;
}
//获取Squirrel v 基址
inline uint32_t GetSqVm()
{
return *(uint32_t*)0x1AF3544;
}
void squirrel::RegisterNutApi(const wchar_t* funcName, void* funcAddr, uint32_t v = NULL)
{
if (v == NULL)
v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, funcName, -1);
RealSqNewClosure(v, funcAddr, 0);
SQNewSlot(v, -3, false);
SQPopTop(v);
}
void squirrel::R_Register_Nut()
{
RegisterNutApi(L"L_sq_Test", sq_Test);
RegisterNutApi(L"L_sq_GetCharacterAttribute", GetCharacterAttribute);
RegisterNutApi(L"L_sq_SetCharacterAttribute", SetCharacterAttribute);
RegisterNutApi(L"L_sq_GetTownIndex", GetTownIndex);
RegisterNutApi(L"L_sq_GetRegionIndex", GetRegionIndex);
RegisterNutApi(L"L_sq_GetTownXpos", GetTownXpos);
RegisterNutApi(L"L_sq_GetTownYpos", GetTownYpos);
RegisterNutApi(L"L_sq_SendPackType", SendPackType);
RegisterNutApi(L"L_sq_SendPackByte", SendPackByte);
RegisterNutApi(L"L_sq_SendPackWord", SendPackWord);
RegisterNutApi(L"L_sq_SendPackDWord", SendPackDWord);
RegisterNutApi(L"L_sq_SendPack", SendPack);
RegisterNutApi(L"L_sq_GivePlayerItem", GivePlayerItem);
RegisterNutApi(L"L_sq_GivePlayerEqu", GivePlayerEqu);
RegisterNutApi(L"L_sq_GoDungeon", GoDungeon);
RegisterNutApi(L"L_sq_Dofile", LDofile);
RegisterNutApi(L"L_cout", Lcout);
RegisterNutApi(L"L_NewWindows", NewWindows);
RegisterNutApi(L"L_SetSlot", SetSlot);
}