// dllmain.cpp : 定义 DLL 应用程序的入口点。 #include "pch.h" int LbState = 0; int RbState = 0; int MbState = 0; void LenheartThread() { while (true) { Sleep(10); static int 可开始执行判断; if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 6) { //imguiC* ImguiObj = new imguiC(); //ImguiObj->Run(); 可开始执行判断 = 1; } if (可开始执行判断 == 1) { //获取验证服务器ip std::string Rqip = DNFTOOL::GetIP(); //std::string Rqip = "192.168.200.13"; //std::cout << "验证服务器IP:" << Rqip << std::endl; //获取用户IP std::string ippack = DNFTOOL::GetUserIp(); //std::cout << "验证IP:" << ippack << std::endl; //验证并请求加载脚本 DNFTOOL::ReqIpLicense(ippack, Rqip); return; } } } void MouseEvent() { while (true) { if (KEY_DOWN(VK_LBUTTON))LbState = 1; else LbState = 0; if (KEY_DOWN(VK_RBUTTON))RbState = 1; else RbState = 0; if (KEY_DOWN(VK_MBUTTON))MbState = 1; else MbState = 0; } } __declspec(dllexport) void Lenheart() { DWORD threadID; HANDLE Thand = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)LenheartThread, NULL, 0, &threadID); #ifdef MOUSE_SWITCH DWORD threadID2; HANDLE Thand2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)MouseEvent, NULL, 0, &threadID2); #endif } //修改ui void HookHudUi() { DNFTOOL::WriteInt(5006757, 900); //HP文字标识 Y轴 DNFTOOL::WriteInt(5006965, 900); //MP文字标识 Y轴 ////角色和PK经验条提示标识 DNFTOOL::WriteInt(5007000, 0); //识别区域宽度 BYTE M[] = { 0 }; DNFTOOL::WriteByteArr(5007018, M, 1); //识别区域高度 ////lv 等级贴图 DNFTOOL::WriteInt(4953915, 588); DNFTOOL::WriteInt(4953931, 588); DNFTOOL::WriteInt(4953879, 44 + 170 + 170); ////PK 等级贴图 DNFTOOL::WriteInt(4954030, 44 + 170 + 170); DNFTOOL::WriteInt(4954109, 44 + 170 + 170); DNFTOOL::WriteInt(4954079, 588); DNFTOOL::WriteInt(4954006, 588); ////SP点坐标 DNFTOOL::WriteInt(5022550, 588); DNFTOOL::WriteInt(5022555, 574); ////SP点 提示标识 DNFTOOL::WriteInt(5008949, 4294966586); //X轴 FFFFFD3A → lea ecx,[edi-000002C6] DNFTOOL::WriteInt(5008960, 4294966711); //Y轴 FFFFFDB7 → lea edx,[esi-00000249] BYTE H[] = { 0 }; DNFTOOL::WriteByteArr(5008955, H, 1); //识别区域宽度 BYTE I[] = { 0 }; DNFTOOL::WriteByteArr(5008966, I, 1); //识别区域高度 ////疲劳条 DNFTOOL::WriteInt(4962645, 150); DNFTOOL::WriteInt(4962678, 539 + 115); DNFTOOL::WriteInt(4962768, 539 + 115); DNFTOOL::WriteInt(4962667, 539 + 115); DNFTOOL::WriteInt(4962582, 539 + 115); DNFTOOL::WriteInt(4962763, 593); DNFTOOL::WriteInt(4962673, 593); DNFTOOL::WriteInt(4962577, 593); DNFTOOL::WriteInt(5008389, 413 + 305); //疲劳值文字标识 X轴 DNFTOOL::WriteInt(5008384, 550 + 41); //疲劳值文字标识 Y轴 DNFTOOL::WriteInt(5008743, 413 + 305); //疯狂阶段文字标识① X轴 DNFTOOL::WriteInt(5008738, 550 + 41); //疯狂阶段文字标识① Y轴 DNFTOOL::WriteInt(5008868, 413 + 305); //疯狂阶段文字标识② X轴 DNFTOOL::WriteInt(5008863, 550 + 41); //疯狂阶段文字标识② Y轴 BYTE N[] = { 153 }; DNFTOOL::WriteByteArr(5008027, N, 1); //疲劳条识别区域宽度 BYTE O[] = { 8 }; DNFTOOL::WriteByteArr(5008045, O, 1); //疲劳条识别区域高度 DNFTOOL::WriteInt(5008021, 4294966650); //疲劳条识别区域 X轴 FFFFFEAF → lea edx,[edi-00000151] DNFTOOL::WriteInt(5008039, 4294966706); //疲劳条识别区域 Y轴 FFFFFDDD → lea eax,[esi-00000223] ////物品栏坐标 BYTE WPL[] = { 31 }; DNFTOOL::WriteByteArr(5037196, WPL, 1); DNFTOOL::WriteInt(5037103, 1); DNFTOOL::WriteInt(5037173, 570); DNFTOOL::WriteInt(5037202, 271); ////扩展技能栏坐标 BYTE SPL[] = { 31 }; DNFTOOL::WriteByteArr(5037480, WPL, 1); DNFTOOL::WriteInt(5037374, 298); DNFTOOL::WriteInt(5037444, 535); DNFTOOL::WriteInt(5037486, 478); BYTE buf[] = { 194, 12, 0 }; ////干掉nut初始化基础技能栏坐标 DNFTOOL::WriteByteArr(4928048, buf, 3); ////基础技能栏坐标 BYTE SSPL[] = { 31 }; DNFTOOL::WriteByteArr(5037302, WPL, 1); DNFTOOL::WriteInt(5037209, 298); DNFTOOL::WriteInt(5037279, 566); DNFTOOL::WriteInt(5037308, 478); ////支援兵 DNFTOOL::WriteInt(7247082, 1679); DNFTOOL::WriteInt(7247077, 486); ////活动按钮图标 BYTE J[] = { 114 }; DNFTOOL::WriteByteArr(5105455, J, 1); DNFTOOL::WriteInt(5105439, 96527); ////buff图标及提示文字坐标 BYTE K[] = { 0 }; DNFTOOL::WriteByteArr(5016598, K, 1); DNFTOOL::WriteInt(5016565, 546); DNFTOOL::WriteByteArr(4978018, K, 1); DNFTOOL::WriteInt(4978010, 546); ////被动技能栏 DNFTOOL::WriteInt(5037996, 284); DNFTOOL::WriteInt(5037991, 532); } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: #ifdef HUDUI_100 HookHudUi(); #endif #ifdef COUTWINDOWS_SWITCH AllocConsole(); SetConsoleTitleA("Lenheart"); //SetConsoleOutputCP(65001); freopen(("CONOUT$"), ("w"), stdout); freopen(("CONOUT$"), ("w"), stderr); freopen(("CONIN$"), ("r"), stdin); #endif //getchar(); hook::RegisterHook(); Lenheart(); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }