This commit is contained in:
lenheart
2025-11-03 21:13:01 +08:00
parent 2ef9cfef42
commit 10de73a395
91 changed files with 2497 additions and 2329 deletions

View File

@@ -32,6 +32,7 @@ Gm_InputFunc_Handle.KickMySelf <- function(SUser, CmdString) {
SUser.Kick();
};
Gm_InputFunc_Handle["升级"] <- function(SUser, CmdString) {
local count = -1;
local pos = 0;
@@ -48,22 +49,18 @@ Gm_InputFunc_Handle["升级"] <- function(SUser, CmdString) {
//得到空格数量
if (count == 1) {
print(handler[1].tointeger());
SUser.SetCharacLevel(handler[1].tointeger());
}
}
Gm_InputFunc_Handle["cs"] <- function(SUser, CmdString) {
local InvenObj = SUser.GetInven();
local slot = InvenObj.GetSlotById(26058);
if (slot == -1) {
return;
}
local itemobj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, slot);
itemobj.Delete();
SUser.SendUpdateItemList(1, 0, slot);
SUser.ReqDBSendMultiMail("标题", "内容", 0, [
[3037, 100],
[3038, 100]
]);
}
Gm_InputFunc_Handle["给"] <- function(SUser, CmdString) {
@@ -89,6 +86,7 @@ Gm_InputFunc_Handle["给"] <- function(SUser, CmdString) {
if (!Ret) SUser.SendNotiPacketMessage("发送失败背包是不是满了", 8);
}
}
Gm_InputFunc_Handle["转职"] <- function(SUser, CmdString) {
local count = -1;
local pos = 0;
@@ -147,12 +145,6 @@ Gm_InputFunc_Handle["测试"] <- function(SUser, CmdString) {
SUser.ClearQuest_Gm(650);
}
Cb_History_MileageSet_Func["_DPS_上线自动完成任务_"] <- function(SUser, Data) {
SUser.ClearQuest_Gm(101);
}
Gm_InputFunc_Handle.M <- function(SUser, CmdString) {
local PartyObj = SUser.GetParty();
// Sq_CallFunc(S_Ptr("0x85A73A6"), "int", ["pointer", "pointer", "int"], PartyObj.C_Object, SUser.C_Object, 3037);
@@ -173,31 +165,59 @@ Gm_InputFunc_Handle.W <- function(SUser, CmdString) {
};
Gm_InputFunc_Handle.Q <- function(SUser, CmdString) {
local PartyObj = SUser.GetParty();
if (PartyObj) {
local Buf = 18126;
PartyObj.ForeachMember(function(SUser, Pos) {
print(Pos + "号位玩家的" + Buf + "名字是: " + SUser.GetCharacName());
})
// print(UserBuf.GetName());
}
};
function calculate_grade(point) {
if (point< 500) return 1;
else if (point< 1000) return 2;
else if (point< 1500) return 3;
else if (point< 2000) return 4;
else if (point< 2500) return 5;
else if (point< 3000) return 6;
else if (point< 3500) return 7;
else if (point< 4000) return 8;
else if (point< 4500) return 9;
else if (point< 5000) return 10;
else if (point< 5500) return 11;
else if (point< 6000) return 12;
else if (point< 6500) return 13;
else if (point< 7000) return 14;
else if (point< 7500) return 15;
else if (point< 8000) return 16;
else if (point< 8500) return 17;
else if (point< 9000) return 18;
else if (point< 9500) return 19;
else if (point< 10000) return 20;
else if (point< 10500) return 21;
else if (point< 11000) return 22;
else if (point< 11500) return 23;
else if (point< 12000) return 24;
else if (point< 12500) return 25;
else if (point< 13000) return 26;
else if (point< 13500) return 27;
else if (point< 14000) return 28;
else if (point< 14500) return 29;
else if (point< 15000) return 30;
else return 31;
}
Gm_InputFunc_Handle.FI <- function(SUser, CmdString) {
// local PartyObj = SUser.GetParty();
// if (PartyObj) {
// local Bfobj = PartyObj.GetBattleField();
// print(Bfobj.GetHellDifficulty());
// // print(n);
// }
SUser.SendNotiForColorAIdPacketMessage([
[" → ", 0, [0xff, 0xff, 0xff]],
["无色", 1, [255, 215, 0], 3037],
[" x" + (1).tostring(), 0, [0xff, 0xff, 0xff]]
], 6);
local Cid = SUser.GetCID();
Sq_CallFunc(S_Ptr("0x8686FEE"), "void", ["pointer", "bool"], SUser.C_Object, true);
local SqlObj = MysqlPool.GetInstance().GetConnect();
local sql = format("SELECT pvp_point, pvp_grade FROM pvp_result WHERE charac_no = %d", Cid);
local result = SqlObj.Select(sql, ["int", "int"]);
// 解析查询结果
local pvp_point = result[0][0];
local pvp_grade = result[0][1];
// 计算新的PVP积分和等级
local new_point = pvp_point + 500;
local new_grade = calculate_grade(new_point);
local newsql = format("UPDATE pvp_result SET win = win + 1, pvp_point = %d, pvp_grade = %d, play_count = play_count + 1,pvp_count = pvp_count + 1, win_point = win_point + 10 WHERE charac_no = %d", new_point, new_grade, Cid);
SqlObj.Exec_Sql(newsql);
MysqlPool.GetInstance().PutConnect(SqlObj);
};
Gm_InputFunc_Handle.UINJ <- function(SUser, CmdString) {
@@ -236,6 +256,7 @@ Gm_InputFunc_Handle.T <- function(SUser, CmdString) {
SUser.SendNotiPacketMessage("GetMaxFatigue: " + SUser.GetMaxFatigue(), 8);
SUser.SendNotiPacketMessage("GetParty: " + SUser.GetParty(), 8);
SUser.SendNotiBox("测试", 1);
};
@@ -341,12 +362,22 @@ Gm_InputFunc_Handle.WEQ <- function(SUser, CmdString) {
// local C = NativePointer(B).add(101);
// local D = NativePointer(C).add(8).readInt();
//附魔不报错
Haker.LoadHook("0x081D233A", ["pointer", "pointer", "pointer", "int"],
function(args) {
return null;
},
function(args) {
return 0;
});
Sq_CallFunc(S_Ptr("0x84EC002"), "int", ["pointer", "int"], SUser.C_Object, 0);
local D = Sq_CallFunc(S_Ptr("0x8696600"), "int", ["pointer"], SUser.C_Object);
print(D);
Haker.LoadHook("0x081D24B8", ["pointer", "pointer", "pointer", "pointer", "int"],
function(args) {
return null;
},
function(args) {
return null;
});
};
@@ -882,20 +913,102 @@ ClientSocketPackFuncMap.rawset(21091001, function(SUser, Jso) {
// });
function _Jump_DropItem_check_error_()
{
function _Jump_DropItem_check_error_() {
//如果没有创建过这个模拟内存就创建
if(!getroottable().rawin("_EmptyCharacInfo_Flag_")){
if (!getroottable().rawin("_EmptyCharacInfo_Flag_")) {
getroottable()._EmptyCharacInfo_Flag_ <- Memory.alloc(17);
Memory.reset(getroottable()._EmptyCharacInfo_Flag_,17);
Memory.reset(getroottable()._EmptyCharacInfo_Flag_, 17);
}
//如果没有创建过这个跳转Flag就创建并初始化
if(!getroottable().rawin("_EmptyHook_Flag_")){
if (!getroottable().rawin("_EmptyHook_Flag_")) {
getroottable()._EmptyHook_Flag_ <- false;
}
}
function _Dps_UpdateCreatureEnchantMysql_(card_id, charac_no, uuid) {
local sql = "select card from `taiwan_cain_2nd`.`creature_items_enchant` where ui_id = " + uuid + ";";
local column_type_list = ["int"];
local SqlObj = MysqlPool.GetInstance().GetConnect();
local result = SqlObj.Select(sql, column_type_list);
local UpdateSql = "update `taiwan_cain_2nd`.`creature_items_enchant` set `card` = " + card_id + " where `ui_id` = " + uuid + ";";
if (result.len() <= 0 || result[0].len() <= 0) {
UpdateSql = "INSERT INTO `taiwan_cain_2nd`.`creature_items_enchant`(`ui_id`, `charac_no`, `card`) VALUES (" + uuid + "," + charac_no + "," + card_id + ");";
}
SqlObj.Exec_Sql(UpdateSql);
MysqlPool.GetInstance().PutConnect(SqlObj);
}
function _Dps_GetCreatureEnchantMysql_(charac_no) {
local sql = "select ui_id,card from `taiwan_cain_2nd`.`creature_items_enchant` where charac_no = " + charac_no + ";";
local column_type_list = ["int", "int"];
local SqlObj = MysqlPool.GetInstance().GetConnect();
local result = SqlObj.Select(sql, column_type_list);
MysqlPool.GetInstance().PutConnect(SqlObj);
return result;
}
// MultiBox_Lottery_SetCount <- 0;
// MultiBox_Lottery_SetInfo <- [];
Timer.SetTimeOut(function() {
// GameManager.OpenHotFix("/dp_s/OfficialConfig");
// Haker.LoadHook("0x080FE2B6", ["pointer", "pointer"],
// function(args) {
// // print("args 0 : " + args[0]);
// return args;
// },
// function(args) {
// // print(args.pop());
// local ItemObj = Item(args.pop());
// print(ItemObj.GetIndex());
// return null;
// });
// Haker.LoadHook("0x08674968", ["pointer", "int", "int", "int"],
// function(args) {
// print("args 1 : " + args[1]);
// print("args 2 : " + args[2]);
// // args[1] = 3;
// // args[2] = 109;
// return args;
// },
// function(args) {
// print(args.pop());
// args.push(1);
// return null;
// });
// //获取坐标
// Gm_InputFunc_Handle["设置宣言"] <- function(SUser, CmdString) {
// local count = -1;
// local pos = 0;
// local handler = [];
// do {
// local start = pos;
// pos = CmdString.find(" ", pos + 1);
// if (pos != null) {
// handler.append(CmdString.slice(start + 1, pos));
// } else
// handler.append(CmdString.slice(start + 1));
// count = count + 1
// } while (pos != null)
// //得到空格数量
// if (count == 1) {
// local T = {
// op = 20096009,
// cid = SUser.GetCID(),
// uid = SUser.GetUID(),
// zdygg = handler[1]
// }
// Socket.SendGateway(T);
// }
// };
// GameManager.SetGameMaxLevel(85);
// //私有方法 发送带参数的Post请求
// local SO = Http("129.211.27.104", "9080");
// local Res = SO.Post("/dof/chat", Json.Encode({
@@ -903,121 +1016,279 @@ Timer.SetTimeOut(function() {
// text = "倾泪寒在格蓝迪发电站爆出了【雷剑-苦轮】!真是人品爆炸!!!",
// groupId = 850022626
// }), "application/json");
// _Dps_CollectIllustrationsAndTransplantThem_Main_();
// Cb_DropItem_check_error_Enter_Func.Rindro <- function(args){
// getroottable()._EmptyHook_Flag_ = true;
// args[1] = getroottable()._EmptyCharacInfo_Flag_.C_Object;
// return args;
// }
// Cb_DropItem_check_error_Leave_Func.Rindro <- function(args){
// if(getroottable()._EmptyHook_Flag_){
// getroottable()._EmptyHook_Flag_ = false;
// return 19;
// //初始建表指令
// local CreateSql = "CREATE TABLE `taiwan_cain_2nd`.`creature_items_enchant` (`ui_id` int(11) NOT NULL DEFAULT '0',`charac_no` int(11) DEFAULT NULL,`card` int(11) NOT NULL DEFAULT '0',PRIMARY KEY (`ui_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8;";
// local SqlObj = MysqlPool.GetInstance().GetConnect();
// SqlObj.Exec_Sql(CreateSql);
// MysqlPool.GetInstance().PutConnect(SqlObj);
// print(666);
// //忽略宠物附魔错误
// Sq_WriteByteArr(S_Ptr("0x850dede"), array(2, 0x90));
// Cb_ExpertOnEnchantByBead_Leave_Func["宠物附魔"] <- function(args) {
// if (args[5] > 56) {
// local SUser = User(args[1]);
// local InvenObj = SUser.GetInven();
// local Bead_id = InvenObj.GetSlot(1, args[3]).GetIndex()
// local PvfItemObj = PvfItem.GetPvfItemById(InvenObj.GetSlot(1, args[3]).GetIndex())
// local Card_Id = Sq_CallFunc(S_Ptr("0x0849F530"), "int", ["pointer"], PvfItemObj.C_Object);
// local a7 = args[5] - 57;
// local ItemObj = InvenObj.GetSlot(3, a7)
// local Item_Id = ItemObj.GetIndex();
// NativePointer(ItemObj.C_Object).add(13).writeU32(Card_Id);
// if (a7< 140) {
// local uuid = NativePointer(ItemObj.C_Object).add(7).readInt();
// _Dps_UpdateCreatureEnchantMysql_(Card_Id, SUser.GetCID(), uuid);
// }
// local Pack = Packet();
// Pack.Put_Header(1, 275);
// Pack.Put_Byte(1);
// Pack.Finalize(true);
// SUser.Send(Pack);
// Pack.Delete();
// SUser.SendUpdateItemList(1, 7, a7);
// InvenObj.DeleteItemCount(Bead_id, 1);
// SUser.SendUpdateItemList(1, 0, args[3]);
// return 0;
// }
// }
// Cb_reach_game_world_Func["宠物附魔"] <- function(SUser) {
// local Data = _Dps_GetCreatureEnchantMysql_(SUser.GetCID());
// local DMap = {};
// foreach(data_obj in Data) {
// local uuid = data_obj[0];
// local card_id = data_obj[1];
// DMap.rawset(uuid, card_id);
// }
// local InvenObj = SUser.GetInven();
// for (local i = 0; i< 141; i++) {
// local equ;
// if (i == 140) {
// equ = InvenObj.GetSlot(0, 22); //获取当前格子的宠物
// } else {
// equ = InvenObj.GetSlot(3, i);
// }
// local equ_uuid = NativePointer(equ.C_Object).add(7).readInt();
// if (DMap.rawin(equ_uuid)) {
// NativePointer(equ.C_Object).add(13).writeU32(DMap[equ_uuid]);
// if (i == 140) SUser.SendUpdateItemList(1, 0, 22);
// else SUser.SendUpdateItemList(1, 7, i);
// }
// }
// }
// PacketDebugModel <- true;
// User.SendItemMail(1, 1, [{
// item = 3037,
// num = 10
// }], "标题", "内容");
// Haker.LoadHook("0x085F2CC6", ["pointer", "pointer", "pointer", "int", "int", "int", "pointer", "int"],
// function(args) {
// foreach(value in args) {
// print(value);
// }
// return null;
// },
// function(args) {
// return null;
// });
}, 1)
Gm_InputFunc_Handle["aaa"] <- function(SUser, cmd) {
// 获取角色背包
local InvenObj = SUser.GetInven();
// 角色仓库
local CargoObj = Sq_CallFunc(S_Ptr("0x08151a94"), "pointer", ["pointer"], SUser.C_Object);
// 添加计数器
local transferCount = 0;
// 遍历背包消耗品栏及材料栏
for (local i = 57; i <= 152; ++i) {
// 获取背包物品
local ItemObj = InvenObj.GetSlot(1, i);
// 获取背包物品ID
local Item_Id = ItemObj.GetIndex();
local ItemName = PvfItem.GetNameById(Item_Id);
// 如果物品ID为0或3037跳过(在此可以添加其他需要跳过的物品ID)
if (Item_Id == 0 || Item_Id == 3037) {
continue;
}
// local Equ = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 9);
// 角色仓库是否存在背包物品
local CargoSlot = Sq_CallFunc(S_Ptr("0x850bc14"), "int", ["pointer", "int"], CargoObj, Item_Id);
// 如果角色仓库中没有该物品,跳过
if (CargoSlot == -1) {
continue;
}
// local Flag = Sq_CallFunc(S_Ptr("0x081201DC"), "bool", ["pointer"], Equ.C_Object);
// print(Flag);
// 获取仓库物品指针
local cargoItemPointer = NativePointer(CargoObj).add(4).readPointer();
// 获取角色仓库物品对象
local cargoItemObj = NativePointer(cargoItemPointer).add(61 * CargoSlot);
// 获取角色仓库物品ID
local cargoItemId = NativePointer(cargoItemPointer).add(61 * CargoSlot + 2).readU32();
// 获取角色仓库物品数量
local cargoItemCount = Sq_CallFunc(S_Ptr("0x80F783A"), "int", ["pointer"], cargoItemObj.C_Object);
// 获取物品对象
local PvfItem = PvfItem.GetPvfItemById(cargoItemId);
local ptr = Memory.alloc(10240);
ptr.Output(48);
Sq_CallFunc(S_Ptr("0x084FB918"), "int", ["pointer", "pointer", "int", "int"], ptr.C_Object, InvenObj.C_Object, 1, 9);
ptr.Output(48);
// local TradeSpace = Sq_CallFunc(S_Ptr("0x08120242"), "bool", ["pointer"], SUser.C_Object, Inven.INVENTORY_TYPE_ITEM, 0);
// print(ptr.);
return;
// 获取物品可堆叠数量
local getStackableLimit = Sq_CallFunc(S_Ptr("0x0822C9FC"), "int", ["pointer"], PvfItem.C_Object);
// 获取角色背包
// local InvenObj = SUser.GetInven();
// local ItemObj = InvenObj.GetSlot(1, 9);
// print("Id:" + ItemObj.GetIndex());
// print("Address:" + ItemObj.C_Object);
// 如果仓库已达堆叠上限,跳过此物品
if (cargoItemCount >= getStackableLimit) {
continue;
}
// print(NativePointer(ItemObj.C_Object).add(47).readS8());
// NativePointer(ItemObj.C_Object).add(48).writeS8(100);
// NativePointer(ItemObj.C_Object).add(49).writeS8(11);
// 获取背包物品数量
local inventoryItemCount = Sq_CallFunc(S_Ptr("0x80F783A"), "int", ["pointer"], ItemObj.C_Object);
// 获取物品是否可堆叠
local checkStackableLimit = Sq_CallFunc(S_Ptr("0x08501A79"), "int", ["int", "int"], cargoItemId, cargoItemCount + inventoryItemCount);
// 尝试将物品储存至角色仓库中
local tryAddStackItem = Sq_CallFunc(S_Ptr("0x0850B4B0"), "int", ["pointer", "pointer", "int"], CargoObj, ItemObj.C_Object, CargoSlot);
if (tryAddStackItem >= 0) {
// 正式将物品插入角色仓库中
Sq_CallFunc(S_Ptr("0x850b672"), "pointer", ["pointer", "pointer", "int"], CargoObj, ItemObj.C_Object, CargoSlot);
// 删除背包中的物品
ItemObj.Delete();
transferCount++;
SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + inventoryItemCount, 8);
}
// NativePointer(ItemObj.C_Object).add(50).writeS8(16);
// NativePointer(ItemObj.C_Object).add(51).writeS8(100);
// NativePointer(ItemObj.C_Object).add(52).writeS8(11);
// 处理可堆叠物品
if (checkStackableLimit == 0) {
// 获取物品总数
local totalCount = cargoItemCount + inventoryItemCount;
// NativePointer(ItemObj.C_Object).add(54).writeS8(16);
// NativePointer(ItemObj.C_Object).add(55).writeS8(100);
// NativePointer(ItemObj.C_Object).add(56).writeS8(11);
// 如果总数不超过上限,全部堆到仓库
if (totalCount <= getStackableLimit) {
// 将物品堆到仓库
Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], cargoItemObj.C_Object, totalCount);
// 删除背包中的物品
ItemObj.Delete();
transferCount++;
SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + inventoryItemCount, 8);
} else {
// 如果总数超过上限
// 将仓库的物品数量设置为最大数量
Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], cargoItemObj.C_Object, getStackableLimit);
// 将背包数量减去转移至仓库的数量
local transferAmount = getStackableLimit - cargoItemCount;
Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], ItemObj.C_Object, totalCount - getStackableLimit);
transferCount++;
SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + transferAmount, 8);
// ItemObj.Flush();
// SUser.SendUpdateItemList(1, 0, 9);
// ItemObj.Output();
// local OldData = blob(0);
// foreach (value in ItemObj.Attribute) {
// OldData.writen(value,'b');
// // OldData.seek(1,'c');
// }
// ItemObj.Attribute.seek(37);
// local Address = ItemObj.Attribute.readn('i');
// print(Address);
// local Count = Sq_CallFunc(S_Ptr("0x08514E6E"), "int", ["pointer"], ItemObj.C_Object);
// print("魔法封印装备的数量: " + Count);
// local SendInfo = SUser.GiveItem(2243114, 1);
// local NewItemObj = InvenObj.GetSlot(1, SendInfo[1]);
// if(NewItemObj){
// NewItemObj.Attribute = OldData;
// NewItemObj.Flush();
// NewItemObj.Output();
// SUser.SendUpdateItemList(1,0, SendInfo[1]);
// }
// SUser.SendItemSpace(0);
//先执行背包固化 把最新数据存到数据库
Sq_CallFunc(S_Ptr("0x0864FE52"), "int", ["pointer"], SUser.C_Object);
// Sq_CallFunc(S_Ptr("0x086501C8"), "int", ["pointer"], SUser.C_Object);
Timer.SetTimeOut(function() {
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select("SELECT inventory FROM taiwan_cain_2nd.inventory WHERE charac_no = 1;", ["binary"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return false;
} else {
local LengthPointer = Memory.alloc(4);
LengthPointer.writeInt(18238);
local ReadPointer = Memory.alloc(18238);
local Flag = Sq_CallFunc(S_Ptr("0x086B2102"), "bool", ["pointer", "pointer", "pointer", "int"], ReadPointer.C_Object, LengthPointer.C_Object, Ret[0][0].C_Object, Ret[0][0].Size);
//读取第一格装备
local Slot = 0;
local RealP = ReadPointer.add(2 + (9 + Slot) * 61);
//打印数据
RealP.Output(61);
//装备编号
local ItemId = RealP.readInt();
print("装备编号: " + ItemId);
//强化等级
local EnhancementLevel = RealP.add(4).readS8();
print("强化等级: " + EnhancementLevel);
//红字类型
local AmplifyType = RealP.add(15).readS8();
print("红字类型: " + AmplifyType);
//红字属性值
local AmplifyValue = RealP.add(16).readS8();
print("红字属性值: " + AmplifyValue);
//锻造等级
local ForgingGrade = RealP.add(49).readS8();
print("锻造等级: " + ForgingGrade);
//附魔卡片
local CardId = RealP.add(11).readShort();
print("附魔卡片: " + CardId);
//品级
local Grade = RealP.add(5).readInt();
print("品级: " + Grade);
//耐久度
local Durability = RealP.add(9).readS8();
print("耐久度: " + Durability)
//魔法封印
local MagicSealP = "0x";
for (local i = 0; i< 14; i++) {
MagicSealP += format("%02x", RealP.add(35 + i).readS8());
}
print(MagicSealP);
local SendT = {
ItemId = ItemId,
Grade = Grade,
Durability = Durability,
EnhancementLevel = EnhancementLevel,
AmplifyType = AmplifyType,
AmplifyValue = AmplifyValue,
MagicSealP = MagicSealP,
CardId = CardId,
}
SendItemExMail(1, 1, [SendT], "GM", "GM");
}
}, 1)
}
// 通知客户端更新背包
SUser.SendUpdateItemList(1, 0, i);
function SendItemExMail(UID, CID, ItemList, title, content) {
local SUser = World.GetUserByUid(UID);
local sql = "select letter_id from taiwan_cain_2nd.postal order by letter_id DESC";
local column_type_list = ["int"];
local SqlObj = MysqlPool.GetInstance().GetConnect();
local result = SqlObj.Select(sql, column_type_list);
local sl = 1;
if (result.len() > 0) {
sl = result[0][0] + 1;
}
if (transferCount == 0) {
SUser.SendNotiBox("没有可转移的物品!", 1);
}
// 通知客户端更新仓库
SUser.SendItemSpace(2);
local time = date();
local timeStr = time["year"] + "-" + (time["month"] + 1) + "-" + time["day"] + " " + time["hour"] + ":" + time["min"] + ":" + time["sec"];
print(666);
foreach(value in ItemList) {
//时间 发送者名字 接收者id 装备ID 品级 耐久度 强化等级 红字类型 红字属性值 魔法封印属性 letterid
local sql1 = format("insert into taiwan_cain_2nd.postal (occ_time,send_charac_name,receive_charac_no,item_id,add_info,endurance,upgrade,amplify_option,amplify_value,random_option,letter_id,extend_info) values ('%s','%s',%d,%d,%d,%d,%d,%d,%d,%s,%d,%d)", timeStr, title, CID, value.ItemId, value.Grade, value.Durability, value.EnhancementLevel, value.AmplifyType, value.AmplifyValue, value.MagicSealP, sl, value.CardId)
SqlObj.Select(sql1, []);
}
local sql2 = "insert into taiwan_cain_2nd.letter (letter_id,charac_no,send_charac_name,letter_text,reg_date,stat) values ('" + sl + "'," + CID + ",'" + title + "','" + content + "','" + timeStr + "','1')";
SqlObj.Select(sql2, []);
MysqlPool.GetInstance().PutConnect(SqlObj);
if (SUser) {
local Pack = Packet();
Pack.Put_Header(0, 9);
local MailBox = Sq_CallFunc(S_Ptr("0x0823020C"), "int", ["pointer"], SUser.C_Object);
Sq_CallFunc(S_Ptr("0x0823455A"), "int", ["int"], MailBox);
local Not_Count = Sq_CallFunc(S_Ptr("0x084ED330"), "int", ["int"], MailBox);
Pack.Put_Short(Not_Count);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
}
Gm_InputFunc_Handle["bbb"] <- function(SUser, cmd) {
// print(124124);
// Sq_CUser_RechargeCoupons(SUser.C_Object, 909999);
// Sq_CallFunc(S_Ptr("0x0817A1B4"), "int", ["pointer","int"], SUser.C_Object,100000);
SUser.GiveItem(2220112, 1);
}
@@ -1134,4 +1405,167 @@ Register_DPS_Pack(1, function(SUser, Pack) {
// Msg = MsgBuffer,
// };
// SUser.SendJso(evv);
// });
// });
// /*
// 文件名:收集图鉴_移植.nut
// 路径:OfficialProject/收集图鉴_移植/收集图鉴_移植.nut
// 创建日期:2025-05-05 05:22
// 文件用途:
// */
// function collect_check(id) {
// local CheckSql = "select id from `collect`.`s_item` where id = " + id + ";";
// //从池子拿连接
// local SqlObj = MysqlPool.GetInstance().GetConnect();
// local Ret = SqlObj.Select(CheckSql, ["int"]);
// //把连接还池子
// MysqlPool.GetInstance().PutConnect(SqlObj);
// if (Ret.len()< 1 || Ret[0][0] == null) {
// return false;
// } else {
// return Ret[0][0];
// }
// }
// function collect_check_has(uid, item) {
// local CheckSql = "select num from `collect`.`g_user_item` where uid = " + uid + " and item = " + item + ";";
// //从池子拿连接
// local SqlObj = MysqlPool.GetInstance().GetConnect();
// local Ret = SqlObj.Select(CheckSql, ["int"]);
// //把连接还池子
// MysqlPool.GetInstance().PutConnect(SqlObj);
// if (Ret.len()< 1 || Ret[0][0] == null) {
// return false;
// } else {
// return Ret[0][0];
// }
// }
// function collect_update(uid, item, type, num) {
// local CheckSql = "select id,num from `collect`.`g_user_item` where uid = " + uid + " and item = " + item + ";";
// //从池子拿连接
// local SqlObj = MysqlPool.GetInstance().GetConnect();
// local Ret = SqlObj.Select(CheckSql, ["int", "int"]);
// if (Ret.len()< 1 || Ret[0][0] == null) {
// local InsertSql = "INSERT INTO `collect`.`g_user_item`(`uid`,`item`,`type`,`num`) VALUES(" + uid + "," + item + "," + type + "," + num + ");";
// SqlObj.Exec_Sql(InsertSql);
// } else {
// local id = Ret[0][0];
// local newnum = Ret[0][1] + num;
// local UpdateSql = "update `collect`.`g_user_item` set num = " + newnum + " where id = " + id + ";";
// SqlObj.Exec_Sql(UpdateSql);
// }
// //把连接还池子
// MysqlPool.GetInstance().PutConnect(SqlObj);
// }
// function collect_equ(SUser, Slot) { //将装备收录进图鉴user slot
// local InvenObj = SUser.GetInven();
// local EquObj = InvenObj.GetSlot(1, Slot);
// local EquId = EquObj.GetIndex();
// local Msg = "";
// if (collect_check(equ_id)) { //是否支持收录
// local mid = SUser.GetUID();
// if (collect_check_has(mid, equ_id)) { //是否已收录
// msg = "已收录过该装备。";
// } else {
// local ItemName = PvfItem.GetNameById(EquId);
// Sq_CallFunc(S_Ptr("0x080CB7D8"), "int", ["pointer"], EquObj.C_Object);
// SUser.SendUpdateItemList(1, 0, Slot);
// collect_update(mid, equ_id, 1, 1); //更新图鉴
// msg = "装备[" + equ_name + "]已成功收录至图鉴。";
// }
// } else {
// msg = "该装备不支持图鉴收录。";
// }
// SUser.SendNotiPacketMessage(msg, 0);
// }
// if (!getroottable().rawin("collcet_monster_cache")) collcet_monster_cache <- {};
// function _Dps_CollectIllustrationsAndTransplantThem_Main_() {
// Cb_CParty_DungeonStart_Enter_Func["收集图鉴移植"] <- function(args) {
// local PartyObj = Party(args[0]);
// PartyObj.ForeachMember(function(SUser, Index) {
// local mid = SUser.GetUID();
// collcet_monster_cache[mid] <- {};
// });
// }
// Cb_CParty_OnKillMonster_Enter_Func["收集图鉴移植"] <- function(args) {
// local SUser = User(args[1]);
// local MonsterId = args[2];
// local Config = GlobalConfig.Get("收集图鉴移植_Lenheart.json");
// if (Config.rawin(MonsterId.tostring())) {
// local MonsterName = Config[MonsterId.tostring()];
// local mid = SUser.GetUID();
// if (collcet_monster_cache.rawin(mid)) {
// collcet_monster_cache[mid][MonsterId] <- 1;
// SUser.SendNotiPacketMessage("获得[" + MonsterName + "]。碎片1个。", 0);
// }
// }
// }
// Cb_CParty_SetPlayResult_Enter_Func["收集图鉴移植"] <- function(args) {
// local PartyObj = Party(args[0]);
// PartyObj.ForeachMember(function(SUser, Index) {
// local mid = SUser.GetUID();
// if (collcet_monster_cache.rawin(mid)) {
// foreach(key, value in collcet_monster_cache[mid]) {
// collect_update(mid, key, 2, value);
// }
// }
// });
// }
// // 跳过指定道具ID原逻辑1
// Cb_UseLimitCube_Check_Error_Leave_Func["收集图鉴移植"] <- function(args) {
// local ItemObj = Item(args[5]);
// local ItemId = ItemObj.GetIndex();
// if (ItemId == 690000274) {
// return 17;
// }
// }
// Cb_UseLimitCube_Process_Leave_Func["收集图鉴移植"] <- function(args) {
// local SUser = User(args[1]);
// local msg_base = args[2];
// if (msg_base) {
// local slot = NativePointer(msg_base).add(13).readShort();
// local boxslot = NativePointer(msg_base).add(19).readShort();
// local InvenObj = SUser.GetInven();
// local boxobj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, boxslot);
// local box_index = boxobj.GetIndex();
// local ItemObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, slot);
// local Item_Id = ItemObj.GetIndex();
// if (!ItemObj) return;
// if (box_index == 690000274) {
// local msg = "";
// if (collect_check(Item_Id)) {
// local mid = SUser.GetUID();
// if (collect_check_has(mid, Item_Id)) {
// msg = "已收录过该装备。";
// } else {
// local ItemName = PvfItem.GetNameById(Item_Id);
// Sq_CallFunc(S_Ptr("0x080CB7D8"), "int", ["pointer"], ItemObj.C_Object);
// collect_update(mid, Item_Id, 1, 1); //更新图鉴
// SUser.SendUpdateItemList(Inven.INVENTORY_TYPE_ITEM, 0, slot);
// msg = "装备[" + ItemName + "]已成功收录至图鉴。";
// }
// }else msg = "该装备不支持图鉴收录。";
// SUser.SendNotiPacketMessage(msg, 0);
// }
// }
// }
// }