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82
Dps_A/BaseClass/PartyClass/PartyClass.nut
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82
Dps_A/BaseClass/PartyClass/PartyClass.nut
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/*
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文件名:PartyClass.nut
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路径:BaseClass/PartyClass/PartyClass.nut
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创建日期:2024-04-09 20:28
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文件用途:Party类
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*/
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class Party extends Base_C_Object {
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constructor(CObject) {
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base.constructor(CObject);
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}
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//创建队伍
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function Create(SUser) {
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Sq_Party_CreateParty(C_Object, SUser.C_Object);
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}
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//给队伍加入玩家
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function Join(SUser) {
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Sq_Party_JoinParty(C_Object, SUser.C_Object);
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}
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//获取队长
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function GetMaster() {
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local Ret = Sq_CallFunc(S_Ptr("0x8145780"), "pointer", ["pointer"], this.C_Object);
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if (Ret) {
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local SUser = User(Ret);
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if (SUser) return SUser;
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}
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return null;
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}
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//发送每个玩家的IP广播 因为组队时p2p
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function SendIpInfo() {
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Sq_Party_SendPartyIpInfo(C_Object);
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}
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//获取战斗对象
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function GetBattleField() {
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return BattleField(Sq_Party_GetBattle_Field(C_Object));
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}
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//获取玩家
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function GetUser(Pos) {
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local C_User = Sq_CallFunc(S_Ptr("0x08145764"), "pointer", ["pointer", "int"], this.C_Object, Pos);
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if (C_User) {
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return User(C_User);
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}
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return null;
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}
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//踢出玩家
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function LeaveUser(SUser) {
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Sq_CallFunc(S_Ptr("0x0859C114"), "int", ["pointer", "pointer", "int"], this.C_Object, SUser.C_Object, 2);
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}
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//从副本踢出玩家
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function LeaveUserOnDgn(SUser) {
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Sq_CallFunc(S_Ptr("0x085B2BAA"), "void", ["pointer", "pointer", "int", "int", "int"], this.C_Object, SUser.C_Object, 1, 0, 0);
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}
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//设置队伍可用复活币数量
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function SetPartyMemberCoinLimit(Count) {
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Sq_CallFunc(S_Ptr("0x085BE55A"), "pointer", ["pointer", "int"], this.C_Object, Count);
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}
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//遍历玩家并执行函数
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function ForeachMember(Func) {
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for (local i = 0; i< 4; i++) {
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local SUser = GetUser(i);
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if (SUser) {
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Func(SUser, i);
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}
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}
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}
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//获取地下城清除状态
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function Get_Dgn_Clear_State() {
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return Sq_CallFunc(S_Ptr("0x0822D89C"), "int", ["pointer"], this.C_Object);
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}
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}
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