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@@ -242,6 +242,14 @@ class User extends Base_C_Object {
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Pack.Delete();
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}
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//发送自定义DPS包
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function Send_DPS_Pack(Id, Jso) {
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Jso.op <- 2147483646;
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Jso.dps_id <- Id;
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SendJso(Jso);
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}
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//发送消息包
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function SendNotiPacket(Type1, Type2, Type3) {
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Sq_CUser_SendNotiPacket(this.C_Object, Type1, Type2, Type3);
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@@ -532,6 +540,126 @@ class User extends Base_C_Object {
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if (Ret) return AccountCargo(Ret, this);
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else return null;
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}
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//获取角色身上的显示时装
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function GetAva() {
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//获取背包对象
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local InvenObj = this.GetInven();
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if (!InvenObj) return;
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local re = [];
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local job = this.GetCharacJob();
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//遍历身上的每一件装备
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for (local u = 0; u <= 10; u++) {
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local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
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if (EquObj && !EquObj.IsEmpty) {
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//先拿克隆id 如果这个值有 那说明带的克隆这个是被克隆的装备 直接用这个 但是如果这个人什么都没带 只带了克隆 会显示克隆的id 所以还得判断这个id是不是克隆时装
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local clearId = Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], InvenObj.C_Object, u)
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local EquObjId = EquObj.GetIndex();
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//如果这个是克隆
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if (clearId > 0) {
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re.push(clearId);
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} else { //不是克隆 直接把id放上去
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re.push(EquObjId);
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}
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} else { //如果这个部位没东西 直接放默认时装上去
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re.push(defaultJobItemIdMap[job].index[u]);
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}
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}
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return re;
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}
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}
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class defaultJobItemId {
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/**
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* 头发
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*/
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hat = 0;
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/**
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* 帽子
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*/
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hair = 0;
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/**
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*脸
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*/
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face = 0;
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/**
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* 披风
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*/
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breast = 0;
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/**
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* 上衣
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*/
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coat = 0;
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/**
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* 下装
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*/
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pants = 0;
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/**
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* 腰部
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*/
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waist = 0;
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/**
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* 鞋子
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*/
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shoes = 0;
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/**
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* 皮肤
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*/
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skin = 0;
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index = null;
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constructor(hat, hair, face, breast, coat, pants, waist, shoes, skin) {
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index = [];
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this.hat = hat;
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this.hair = hair;
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this.face = face;
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this.breast = breast;
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this.coat = coat;
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this.pants = pants;
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this.waist = waist;
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this.shoes = shoes;
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this.skin = skin;
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index.push(hat);
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index.push(hair);
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index.push(face);
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index.push(breast);
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index.push(coat);
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index.push(pants);
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index.push(waist);
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index.push(shoes);
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index.push(skin);
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index.push(0);
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index.push(0);
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}
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}
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//默认时装
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if (!(getroottable().rawin("defaultJobItemIdMap"))) {
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getroottable().defaultJobItemIdMap <- {};
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defaultJobItemIdMap.rawset(0, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200));
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defaultJobItemIdMap.rawset(1, defaultJobItemId(0, 43400, 0, 0, 44600, 45000, 0, 45800, 46200));
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defaultJobItemIdMap.rawset(2, defaultJobItemId(0, 47400, 0, 48426, 48600, 49000, 0, 49800, 50200));
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defaultJobItemIdMap.rawset(3, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200));
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defaultJobItemIdMap.rawset(4, defaultJobItemId(0, 55400, 55820, 0, 56600, 57000, 0, 57800, 58200));
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defaultJobItemIdMap.rawset(5, defaultJobItemId(1600000, 1610000, 0, 0, 1640000, 1650000, 0, 1670000, 1680000));
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defaultJobItemIdMap.rawset(6, defaultJobItemId(1720000, 1730000, 0, 1750000, 1760000, 1770000, 0, 1790000, 1800000));
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defaultJobItemIdMap.rawset(7, defaultJobItemId(0, 29201, 0, 0, 29202, 29203, 0, 29204, 29205));
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defaultJobItemIdMap.rawset(8, defaultJobItemId(0, 2090000, 0, 0, 2120000, 2130000, 0, 2140000, 2150000));
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defaultJobItemIdMap.rawset(9, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200));
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defaultJobItemIdMap.rawset(10, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200));
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}
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//获取公会名称
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@@ -604,4 +732,15 @@ function User::SendItemMail(UID, CID, ItemList, title, content) {
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//道具是否被锁
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function User::CheckItemLock(Type, Slot) {
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return Sq_CallFunc(S_Ptr("0x8646942"), "int", ["pointer", "int", "int"], this.C_Object, Type, Slot);
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}
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//查询本日金币交易额度
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function User::GetTradeGoldDaily() {
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return Sq_CallFunc(S_Ptr("0x8696600"), "int", ["pointer"], this.C_Object);
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}
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//设置本日金币交易额度
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function User::SetTradeGoldDaily(Value) {
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return Sq_CallFunc(S_Ptr("0x84EC002"), "int", ["pointer", "int"], this.C_Object, Value);
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}
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