11
This commit is contained in:
@@ -688,6 +688,25 @@ class ServerControl {
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Socket.SendGateway(T);
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}
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};
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Cb_GetUserInfo_Leave_Func.ServerControl <- function(args) {
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if (args.pop() >= 0) {
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local SUser = User(args[1]);
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local Unid = NativePointer(args[2]).add(13).readShort();
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local OtherUser = World.GetUserBySession(Unid);
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if (OtherUser && SUser) {
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local Jso = {
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seeUid = SUser.GetUID(),
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seeCid = SUser.GetCID(),
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viewedUid = OtherUser.GetUID(),
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viewedCid = OtherUser.GetCID(),
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op = 20069009
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}
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Socket.SendGateway(Jso);
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}
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}
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}
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}
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}
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@@ -57,7 +57,7 @@ class AvatarUseJewel {
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local AvatarObj = InvemObj.GetSlot(2, Inven_Slot);
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//校验时装 数据是否合法
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if (!AvatarObj || AvatarObj.IsEmpty() || (AvatarObj.GetIndex() != Item_Id) || SUser.CheckItemLock(2, Inven_Slot)) return;
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if (!AvatarObj || AvatarObj.IsEmpty || (AvatarObj.GetIndex() != Item_Id) || SUser.CheckItemLock(2, Inven_Slot)) return;
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local Avartar_AddInfo = AvatarObj.GetAdd_Info();
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@@ -85,7 +85,7 @@ class AvatarUseJewel {
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local EmblemObje = InvemObj.GetSlot(1, emblem_inven_slot);
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//校验徽章及插槽数据是否合法
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if (!EmblemObje || EmblemObje.IsEmpty() || (EmblemObje.GetIndex() != emblem_item_id) || (avartar_socket_slot >= 3)) return;
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if (!EmblemObje || EmblemObje.IsEmpty || (EmblemObje.GetIndex() != emblem_item_id) || (avartar_socket_slot >= 3)) return;
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//校验徽章是否满足时装插槽颜色要求
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//获取徽章pvf数据
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@@ -6,8 +6,94 @@
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*/
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class defaultJobItemId {
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/**
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* 头发
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*/
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hat = 0;
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/**
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* 帽子
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*/
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hair = 0;
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/**
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*脸
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*/
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face = 0;
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/**
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* 披风
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*/
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breast = 0;
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/**
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* 上衣
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*/
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coat = 0;
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/**
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* 下装
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*/
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pants = 0;
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/**
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* 腰部
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*/
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waist = 0;
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/**
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* 鞋子
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*/
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shoes = 0;
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/**
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* 皮肤
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*/
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skin = 0;
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index = null;
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constructor(hat, hair, face, breast, coat, pants, waist, shoes, skin) {
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index = [];
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this.hat = hat;
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this.hair = hair;
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this.face = face;
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this.breast = breast;
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this.coat = coat;
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this.pants = pants;
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this.waist = waist;
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this.shoes = shoes;
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this.skin = skin;
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index.push(hat);
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index.push(hair);
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index.push(face);
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index.push(breast);
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index.push(coat);
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index.push(pants);
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index.push(waist);
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index.push(shoes);
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index.push(skin);
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index.push(0);
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index.push(0);
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}
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}
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//默认时装
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if (!(getroottable().rawin("defaultJobItemIdMap"))) {
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getroottable().defaultJobItemIdMap <- {};
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defaultJobItemIdMap.rawset(0, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200));
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defaultJobItemIdMap.rawset(1, defaultJobItemId(0, 43400, 0, 0, 44600, 45000, 0, 45800, 46200));
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defaultJobItemIdMap.rawset(2, defaultJobItemId(0, 47400, 0, 48426, 48600, 49000, 0, 49800, 50200));
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defaultJobItemIdMap.rawset(3, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200));
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defaultJobItemIdMap.rawset(4, defaultJobItemId(0, 55400, 55820, 0, 56600, 57000, 0, 57800, 58200));
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defaultJobItemIdMap.rawset(5, defaultJobItemId(1600000, 1610000, 0, 0, 1640000, 1650000, 0, 1670000, 1680000));
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defaultJobItemIdMap.rawset(6, defaultJobItemId(1720000, 1730000, 0, 1750000, 1760000, 1770000, 0, 1790000, 1800000));
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defaultJobItemIdMap.rawset(7, defaultJobItemId(0, 29201, 0, 0, 29202, 29203, 0, 29204, 29205));
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defaultJobItemIdMap.rawset(8, defaultJobItemId(0, 2090000, 0, 0, 2120000, 2130000, 0, 2140000, 2150000));
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defaultJobItemIdMap.rawset(9, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200));
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defaultJobItemIdMap.rawset(10, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200));
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}
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class Marry {
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@@ -27,6 +113,8 @@ class Marry {
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//角色时装信息
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UserAvaList = {};
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//礼堂id 对应礼堂的宾客信息
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AuditoriumUserInfoNewPeople = {};
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//数据库操作集
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Mysql_Operate_Func = {
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@@ -78,6 +166,19 @@ class Marry {
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//把连接还池子
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MysqlPool.GetInstance().PutConnect(SqlObj);
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}
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//清空礼堂信息列表
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RomoveRoom = function(Cid) {
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local delete_sql = format(MARRY_SQL_LIST.RomoveRoom);
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//从池子拿连接
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local SqlObj = MysqlPool.GetInstance().GetConnect();
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SqlObj.Exec_Sql(delete_sql);
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//把连接还池子
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MysqlPool.GetInstance().PutConnect(SqlObj);
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}
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//查询结婚对象名字
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CheckMarryTargetName = function(Cid) {
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local CheckSql = format(MARRY_SQL_LIST.CheckMarryTargetName, Cid);
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@@ -157,19 +258,58 @@ class Marry {
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return Ret[0][0];
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}
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}
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//根据cid查询2个人的姓名
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GetAuditoriumName2ById = function(cid) {
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local Sql = format(MARRY_SQL_LIST.GetAuditoriumName2ById, cid, cid);
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//从池子拿连接
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local SqlObj = MysqlPool.GetInstance().GetConnect();
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local Ret = SqlObj.Select(Sql, ["int"]);
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//把连接还池子
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MysqlPool.GetInstance().PutConnect(SqlObj);
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if (Ret.len()< 1 || Ret[0][0] == null) {
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return null;
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} else {
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return Ret[0];
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}
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}
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}
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//获取角色身上的显示时装
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function GetAva(SUser) {
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//获取背包对象
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local InvenObj = SUser.GetInven();
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if (!InvenObj) return;
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local re = [];
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local job = SUser.GetCharacJob();
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//遍历身上的每一件装备
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for (local u = 0; u <= 11; u++) {
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local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
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if (EquObj && !EquObj.IsEmpty) {
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//先拿克隆id 如果这个值有 那说明带的克隆 直接用这个
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local clearId = Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], InvenObj.C_Object, u)
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local EquObjId = EquObj.GetIndex();
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//如果这个是克隆
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if (clearId > 0) {
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re.push(clearId);
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} else { //不是克隆 直接把id放上去
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re.push(EquObjId);
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}
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} else { //如果这个部位没东西 直接放默认时装上去
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re.push(defaultJobItemIdMap[job].index[u]);
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}
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}
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return re;
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}
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//查看是否结婚包
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@@ -333,8 +473,8 @@ class Marry {
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//获得婚礼仪式开始时间
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local Index = time() + (Time + 1) * 10 * 60;
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//注册婚礼礼堂信息
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Mysql_Operate_Func.InsertMarryRoom(SUser.GetCID(), SUser.GetCharacName(), Time, Level, Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), 1, Index);
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Mysql_Operate_Func.InsertMarryRoom(Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Level, SUser.GetCID(), SUser.GetCharacName(), 1, Index);
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Mysql_Operate_Func.InsertMarryRoom(SUser.GetCID(), SUser.GetCharacName(), Time, Level, Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Index);
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Mysql_Operate_Func.InsertMarryRoom(Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Level, SUser.GetCID(), SUser.GetCharacName(), Time, Index);
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AuditoriumUserInfo.rawset(SUser.GetCID(), {});
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@@ -348,6 +488,28 @@ class Marry {
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}
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//这里放2个新人的信息
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local avatra = [];
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local infore = {};
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infore.rawset("job", SUser.GetCharacJob());
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infore.rawset("growjob", SUser.GetCharacGrowType());
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infore.rawset("avatar", Config["职业对应的结婚礼服"][SUser.GetCharacJob().tostring()]);
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infore.rawset("name", SUser.GetCharacName());
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infore.rawset("uid", SUser.GetUID());
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local Muser = World.GetUserByUid(Target_CId);
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local infore2 = {};
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infore2.rawset("job", Muser.GetCharacJob());
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infore2.rawset("growjob", Muser.GetCharacGrowType());
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infore2.rawset("avatar", Config["职业对应的结婚礼服"][Muser.GetCharacJob().tostring()]);
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infore2.rawset("name", Muser.GetCharacName());
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infore2.rawset("uid", Muser.GetUID());
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avatra.push(infore);
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avatra.push(infore2);
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AuditoriumUserInfoNewPeople.rawset(SUser.GetCID(), avatra);
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local WorldMap = World.GetOnlinePlayer();
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foreach(W_User in WorldMap) {
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@@ -356,54 +518,108 @@ class Marry {
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W_User.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1);
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}
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}
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SUser.SendJso(T);
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SUser.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1);
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print(time());
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Timer.SetTimeOut(OpenAuditorium.bindenv(this), (Time + 1) * 10 * 1000, SUser.GetCID());
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}
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}
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//婚礼前的准备 把2个新人先传进去
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function OpenPreparation(index) {
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//拿到两个新人的信息
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local uidsInfo = AuditoriumUserInfoNewPeople[index];
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local uid1 = uidsInfo[0].rawget("uid");
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local uid2 = uidsInfo[1].rawget("uid");
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//拿到礼堂所有宾客的信息
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local userlist = AuditoriumUserInfo[index];
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//如果不在里面就传送进来
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if (!(userlist.rawin(uid1))) {
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EnterAuditorium(World.GetUserByUid(uid1), {
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room = -1
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});
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}
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if (!(userlist.rawin(uid2))) {
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EnterAuditorium(World.GetUserByUid(uid2), {
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room = -1
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});
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}
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}
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//开启婚礼 参数为礼堂编号 也就是其中一个人的cid
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function OpenAuditorium(index) {
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print(time());
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//婚礼准备
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OpenPreparation(index);
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//通知所有在这个礼堂里的人 婚礼开始了
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local userlist = AuditoriumUserInfo[RoomId];
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local userlist = AuditoriumUserInfo[index];
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local dxcid = Mysql_Operate_Func.CheckMarryTarget(index);
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foreach(uid in userlist) {
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//先拿到新人存的信息
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local info = AuditoriumUserInfoNewPeople[index];
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local uid1 = info[0].rawget("uid");
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local uid2 = info[1].rawget("uid");
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//比那里礼堂所有人信息
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foreach(uid, v in userlist) {
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local user = World.GetUserByUid(uid);
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//todo 这里要判断 如果是结婚的人就不加到宾客里
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if (!user) {
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//发包通知 如果是2个结婚的人的cid 下发另外的包
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if (user.GetCID() == index || user.GetCID() == dxcid) {
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local T = {
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op = OP + 32,
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userlist = userlist
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}
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} else {
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//发包通知 普通宾客的包
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local T = {
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op = OP + 34,
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userlist = userlist
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}
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}
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user.SendJso(T);
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local infore = {
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job = user.GetCharacJob(),
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growjob = user.GetCharacGrowType(),
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avatar = GetAva(user),
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name = user.GetCharacName(),
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};
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info.push(infore);
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if (info.len() >= 8) {
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break;
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}
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}
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foreach(uid, v in userlist) {
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local user = World.GetUserByUid(uid);
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//发包通知 普通宾客的包
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local T = {
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op = OP + 34,
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info = info
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}
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user.SendJso(T);
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}
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//删除礼堂信息
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AuditoriumUserInfo.rawdelete(RoomId);
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AuditoriumUserInfo.rawdelete(index);
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//删除数据库信息
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Mysql_Operate_Func.DeleteMarryInfo(index);
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Mysql_Operate_Func.DeleteMarryInfo(dxcid);
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//Mysql_Operate_Func.RomoveRoom();
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}
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//进入礼堂
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function EnterAuditorium(SUser, Jso) {
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local RoomId = Jso.room;
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local location = SUser.GetLocation();
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//进入自己的礼堂
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// //进入自己的礼堂
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if (RoomId == -1) {
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local MyState = Mysql_Operate_Func.CheckMarryState(SUser.GetCID());
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if (MyState != 2) {
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@@ -420,6 +636,7 @@ class Marry {
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location.rawset("所在礼堂编号", RoomId);
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//向缓存写入进入时的坐标
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EnterAuditoriumPosList.rawset(SUser.GetCID(), location);
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//移动到礼堂
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World.MoveArea(SUser, Config["礼堂城镇编号"], Config["礼堂区域编号"], 55, 349);
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} else {
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@@ -433,21 +650,47 @@ class Marry {
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AuditoriumUserInfo[RoomId].rawset(SUser.GetUID(), GetAva(SUser));
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local infore = {};
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infore.rawset("job", SUser.GetCharacJob());
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infore.rawset("growjob", SUser.GetCharacGrowType());
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infore.rawset("avatar", GetAva(SUser));
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infore.rawset("name", SUser.GetCharacName());
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AuditoriumUserInfo[RoomId].rawset(SUser.GetUID(), infore);
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//遍历这个礼堂里的人 给他们发送可见列表
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local UserCanSee = [];
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foreach(cid in AuditoriumUserInfo[RoomId]) {
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UserCanSee.push(cid);
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foreach(uid, info in AuditoriumUserInfo[RoomId]) {
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UserCanSee.push(uid);
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}
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MarryUserCallBack(UserCanSee, SUser)
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local T = {
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op = OP + 22,
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time = Mysql_Operate_Func.GetAuditoriumTimeById(RoomId) - time()
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}
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SUser.SendJso(T);
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}
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//服务端区域移动添加玩家HOOK 让大家不可见
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function Marry_insert_user_hook(C_Area, C_User) {
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//如果有城镇配置
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if (Config) {
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local SUser = User(C_User);
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if (SUser.GetLocation().Town == Config["礼堂城镇编号"]) {
|
||||
if (SUser.GetLocation().Area == Config["礼堂区域编号"]) Sq_WriteAddress(C_Area, 0x68, 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//离开礼堂
|
||||
function LeaveAuditorium(SUser, Jso) {
|
||||
if (EnterAuditoriumPosList.rawin(SUser.GetCID())) {
|
||||
@@ -455,11 +698,15 @@ class Marry {
|
||||
//离开礼堂回到进入时的位置
|
||||
World.MoveArea(SUser, Info.Town, Info.Area, Info.Pos.X, Info.Pos.Y);
|
||||
|
||||
//给这个礼堂的人发送退出可见列表的包
|
||||
foreach(uid in AuditoriumUserInfo[Info["所在礼堂编号"]]) {
|
||||
UserCanSee.push(uid);
|
||||
}
|
||||
MarryUserDeleteCallBack(UserCanSee, SUser)
|
||||
|
||||
|
||||
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -500,13 +747,18 @@ class Marry {
|
||||
}
|
||||
|
||||
|
||||
//表示是否可见 参数为用户数组
|
||||
function MarryUserCallBack(RealList, MUser) {
|
||||
//加入到可见列表
|
||||
function MarryUserCallBack(CUserList, MUser) {
|
||||
|
||||
|
||||
local RealList = [];
|
||||
foreach(uid in CUserList) {
|
||||
local SUser = World.GetUserByUid(uid);
|
||||
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
|
||||
}
|
||||
|
||||
foreach(_Index, Value in RealList) {
|
||||
local SUser = Value;
|
||||
if (!SUser || !SUser.GetState() >= 3) continue;
|
||||
if (SUser.GetUID() == MUser.GetUID()) continue;
|
||||
local Pack = Packet();
|
||||
Pack.Put_Header(0, 24);
|
||||
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
|
||||
@@ -522,7 +774,6 @@ class Marry {
|
||||
}
|
||||
Pack.Put_Byte(1); //是否可见
|
||||
Pack.Finalize(true);
|
||||
|
||||
SUser.Send(Pack);
|
||||
Pack.Delete();
|
||||
}
|
||||
@@ -550,7 +801,7 @@ class Marry {
|
||||
Pack.Put_Byte(MUser.GetDirections()); //朝向
|
||||
Pack.Put_Byte(MUser.GetVisibleValues()); //是否可见
|
||||
Pack.Finalize(true);
|
||||
print(111);
|
||||
|
||||
SUser.Send(Pack);
|
||||
Pack.Delete();
|
||||
}
|
||||
@@ -561,6 +812,7 @@ class Marry {
|
||||
|
||||
constructor() {
|
||||
Config = dofile("/root/娱心插件配置/结婚系统配置.dat");
|
||||
|
||||
local ConfigPath = Sq_Game_GetConfig();
|
||||
Channel = ConfigPath.slice(-6).slice(0, 2);
|
||||
|
||||
@@ -575,53 +827,24 @@ class Marry {
|
||||
ClientSocketPackFuncMap.rawset(OP + 17, LeaveAuditorium.bindenv(this));
|
||||
ClientSocketPackFuncMap.rawset(OP + 19, GetAuditoriumList.bindenv(this));
|
||||
ClientSocketPackFuncMap.rawset(OP + 777, GetConfig.bindenv(this));
|
||||
|
||||
//每次加载的时候都注册礼堂信息
|
||||
AuditoriumUserInfo.rawset(1, {});
|
||||
|
||||
|
||||
//注册结婚回调函数
|
||||
Cb_Insert_User_Func.Marry <- Marry_insert_user_hook.bindenv(this); //区域添加角色
|
||||
|
||||
//玩家重新上线的时候自动给他退出礼堂
|
||||
Cb_reach_game_world_Func.Auditorium <- function(SUser) {
|
||||
if (EnterAuditoriumPosList.rawin(SUser.GetUID())) {
|
||||
local Info = EnterAuditoriumPosList[SUser.GetCID()];
|
||||
//给这个礼堂的人发送退出可见列表的包
|
||||
foreach(cid in AuditoriumUserInfo[Info["所在礼堂编号"]]) {
|
||||
UserCanSee.push(cid);
|
||||
}
|
||||
MarryUserDeleteCallBack(UserCanSee, SUser)
|
||||
|
||||
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID());
|
||||
}
|
||||
}.bindenv(this);
|
||||
|
||||
|
||||
// local RealList = [];
|
||||
|
||||
// RealList.push(World.GetUserByUid(1));
|
||||
// RealList.push(World.GetUserByUid(2));
|
||||
|
||||
|
||||
|
||||
// Timer.SetTimeOut(function() {
|
||||
// // Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], S_Ptr("0x1"), "sss")
|
||||
// // local S = Memory.alloc(100);
|
||||
// // Sq_Delete_Point(S.C_Object);
|
||||
// Sq_CallFunc(S_Ptr("0x08692af6"), "int", ["pointer", "int", "int"], 1, 1, 1);
|
||||
// }, 3000);
|
||||
|
||||
|
||||
// local Suser = World.GetUserByUid(2);
|
||||
// //获取背包对象
|
||||
// local InvenObj = Suser.GetInven();
|
||||
// //遍历身上的每一件装备
|
||||
// for (local u = 0; u <= 10; u++) {
|
||||
// //如果装备存在 并且存在于 加成表中 就给提升率加上对应的值
|
||||
// local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
|
||||
// if (EquObj && !EquObj.IsEmpty) {
|
||||
// local EquObjId = EquObj.GetIndex();
|
||||
// print(EquObj.Output());
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//从池子拿连接
|
||||
local SqlObj = MysqlPool.GetInstance().GetConnect();
|
||||
local query = "SELECT COUNT(*) AS table_exists FROM information_schema.tables WHERE table_schema = 'zyk' AND table_name = 'marry';"
|
||||
@@ -636,123 +859,31 @@ class Marry {
|
||||
//把连接还池子
|
||||
MysqlPool.GetInstance().PutConnect(SqlObj);
|
||||
|
||||
defaultJobItemIdMap.rawset(0, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 41800, 42200));
|
||||
defaultJobItemIdMap.rawset(1, defaultJobItemId(0, 43400, 0, 0, 44600, 45000, 45800, 46200));
|
||||
defaultJobItemIdMap.rawset(2, defaultJobItemId(0, 47400, 0, 48426, 48600, 49000, 49800, 50200));
|
||||
defaultJobItemIdMap.rawset(3, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 53800, 54200));
|
||||
defaultJobItemIdMap.rawset(4, defaultJobItemId(0, 55400, 55820, 0, 56600, 57000, 57800, 58200));
|
||||
|
||||
defaultJobItemIdMap.rawset(5, defaultJobItemId(1600000, 1610000, 0, 0, 1640000, 1650000, 1670000, 1680000));
|
||||
defaultJobItemIdMap.rawset(6, defaultJobItemId(1720000, 1730000, 0, 1750000, 1760000, 1770000, 1790000, 1800000));
|
||||
defaultJobItemIdMap.rawset(7, defaultJobItemId(0, 29201, 0, 0, 29202, 29203, 29204, 29205));
|
||||
defaultJobItemIdMap.rawset(8, defaultJobItemId(0, 2090000, 0, 0, 2120000, 2130000, 2140000, 2150000));
|
||||
defaultJobItemIdMap.rawset(9, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 41800, 42200));
|
||||
defaultJobItemIdMap.rawset(10, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 53800, 54200));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//获取角色身上的显示时装
|
||||
function GetAva(SUser) {
|
||||
//获取背包对象
|
||||
local InvenObj = SUser.GetInven();
|
||||
|
||||
local re = [];
|
||||
Timer.SetTimeOut(function() {
|
||||
ProjectInitFuncMap.P_Marry <- Marry();
|
||||
}, 0)
|
||||
|
||||
|
||||
local job = SUser.GetCharacJob();
|
||||
//遍历身上的每一件装备
|
||||
for (local u = 0; u <= 2; u++) {
|
||||
local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
|
||||
if (EquObj && !EquObj.IsEmpty) {
|
||||
//先拿克隆id 如果这个值有 那说明带的克隆 直接用这个
|
||||
local clearId = Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], 1, u)
|
||||
// print(clearId);
|
||||
local EquObjId = EquObj.GetIndex();
|
||||
// print(EquObjId);
|
||||
//如果这个是克隆
|
||||
if (clearId > 0) {
|
||||
re.push(clearId);
|
||||
} else { //不是克隆 直接把id放上去
|
||||
|
||||
re.push(EquObjId);
|
||||
Gm_InputFunc_Handle.ss <- function(SUser, CmdString) {
|
||||
|
||||
}
|
||||
} else { //如果这个部位没东西 直接放默认时装上去
|
||||
re.push(defaultJobItemIdMap[job].index[u]);
|
||||
}
|
||||
|
||||
}
|
||||
return re;
|
||||
}
|
||||
//默认时装
|
||||
defaultJobItemIdMap <- {};
|
||||
local aa = Marry.GetAva(SUser);
|
||||
printT(aa);
|
||||
|
||||
|
||||
class defaultJobItemId {
|
||||
|
||||
/**
|
||||
* 头发
|
||||
*/
|
||||
hat = 0;
|
||||
}.bindenv(this);
|
||||
|
||||
/**
|
||||
* 帽子
|
||||
*/
|
||||
hair = 0;
|
||||
print("-----------------------")
|
||||
print(time());
|
||||
|
||||
/**
|
||||
*脸
|
||||
*/
|
||||
face = 0;
|
||||
/**
|
||||
* 披风
|
||||
*/
|
||||
breast = 0;
|
||||
/**
|
||||
* 上衣
|
||||
*/
|
||||
coat = 0;
|
||||
|
||||
/**
|
||||
* 下装
|
||||
*/
|
||||
pants = 0;
|
||||
|
||||
/**
|
||||
* 鞋子
|
||||
*/
|
||||
shoes = 0;
|
||||
|
||||
/**
|
||||
* 皮肤
|
||||
*/
|
||||
skin = 0;
|
||||
|
||||
index = [];
|
||||
|
||||
constructor(hat, hair, face, breast, coat, pants, shoes, skin) {
|
||||
this.hat = hat;
|
||||
this.hair = hair;
|
||||
this.face = face;
|
||||
this.breast = breast;
|
||||
this.coat = coat;
|
||||
this.pants = pants;
|
||||
this.shoes = shoes;
|
||||
this.skin = skin;
|
||||
index.push(hat);
|
||||
index.push(hair);
|
||||
index.push(face);
|
||||
|
||||
index.push(breast);
|
||||
index.push(coat);
|
||||
index.push(pants);
|
||||
index.push(shoes);
|
||||
index.push(skin);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ProjectInitFuncMap.P_Marry <- Marry();
|
||||
Timer.SetTimeOut(function() {
|
||||
print(time());
|
||||
}, 5000);
|
||||
@@ -36,4 +36,9 @@ MARRY_SQL_LIST.GetAuditoriumList <- @"SELECT * FROM zyk.marry_room";
|
||||
MARRY_SQL_LIST.GetAuditoriumIndexById <- @"SELECT target_cid FROM zyk.marry_room WHERE cid = %d";
|
||||
|
||||
//根据cid查询自己的礼堂编号
|
||||
MARRY_SQL_LIST.GetAuditoriumTimeById <- @"SELECT rindex FROM zyk.marry_room WHERE cid = %d";
|
||||
MARRY_SQL_LIST.GetAuditoriumTimeById <- @"SELECT rindex FROM zyk.marry_room WHERE cid = %d";
|
||||
|
||||
MARRY_SQL_LIST.GetAuditoriumName2ById <- @"SELECT name, FROM zyk.marry_room WHERE cid = %d or target_cid = %d";
|
||||
|
||||
MARRY_SQL_LIST.RomoveRoom <- @"DELETE FROM marry_room where rindex < UNIX_TIMESTAMP();";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user