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@@ -226,7 +226,7 @@ _Hook_Register_Currency_Func_("0x084D7A90", ["pointer", "pointer", "pointer", "i
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//副本内生成物品时
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Cb_Battle_Field_MakeDropItems_Enter_Func <- {};
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Cb_Battle_Field_MakeDropItems_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x081CC958", ["pointer", "int", "int", "int", "int", "int", "int", "int", "char", "int", "int", "int", "void"], Cb_Battle_Field_MakeDropItems_Enter_Func, Cb_Battle_Field_MakeDropItems_Leave_Func);
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_Hook_Register_Currency_Func_("0x0830ADF6", ["pointer", "int", "int", "int", "short", "int", "int", "int", "char", "int", "int", "int", "void"], Cb_Battle_Field_MakeDropItems_Enter_Func, Cb_Battle_Field_MakeDropItems_Leave_Func);
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//独立掉落几率
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Cb_IndependentItemRateControl_Enter_Func <- {};
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@@ -238,7 +238,112 @@ Cb_UseVendingMachine_putItemIntoUser_Enter_Func <- {};
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Cb_UseVendingMachine_putItemIntoUser_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x0821B71C", ["int", "pointer", "int", "int", "int", "int"], Cb_UseVendingMachine_putItemIntoUser_Enter_Func, Cb_UseVendingMachine_putItemIntoUser_Leave_Func);
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//查看信息
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Cb_GetUserInfo_Enter_Func <- {};
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Cb_GetUserInfo_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x081C3DD8", ["pointer", "pointer", "pointer", "int"], Cb_GetUserInfo_Enter_Func, Cb_GetUserInfo_Leave_Func);
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_Hook_Register_Currency_Func_("0x081C3DD8", ["pointer", "pointer", "pointer", "int"], Cb_GetUserInfo_Enter_Func, Cb_GetUserInfo_Leave_Func);
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//初始化技能过程
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Cb_SkillInit_process_skill_Enter_Func <- {};
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Cb_SkillInit_process_skill_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x081E5BDC", ["pointer", "pointer", "pointer", "void"], Cb_SkillInit_process_skill_Enter_Func, Cb_SkillInit_process_skill_Leave_Func);
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//转职
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Cb_User_set_grow_Enter_Func <- {};
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Cb_User_set_grow_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x086787FC", ["pointer", "int", "int", "int", "int", "void"], Cb_User_set_grow_Enter_Func, Cb_User_set_grow_Leave_Func);
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//使用特殊道具时
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Cb_User_increase_status_Enter_Func <- {};
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Cb_User_increase_status_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x86657FC", ["pointer", "int", "void"], Cb_User_increase_status_Enter_Func, Cb_User_increase_status_Leave_Func);
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//更新物品
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Cb_User_SendUpdateItem_Enter_Func <- {};
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Cb_User_SendUpdateItem_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x0867C2D8", ["pointer", "int", "int", "int", "int"], Cb_User_SendUpdateItem_Enter_Func, Cb_User_SendUpdateItem_Leave_Func);
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//幸运值获取装备品级
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Cb_LuckPoint_GetItemRarity_Enter_Func <- {};
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Cb_LuckPoint_GetItemRarity_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x08550BE4", ["pointer", "pointer", "int", "int", "int"], Cb_LuckPoint_GetItemRarity_Enter_Func, Cb_LuckPoint_GetItemRarity_Leave_Func);
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//添加时装到背包
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Cb_Inventory_AddAvatarItem_Enter_Func <- {};
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Cb_Inventory_AddAvatarItem_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x08509B9E", ["int", "int", "int", "int", "int", "int", "pointer", "int", "int", "int", "int"], Cb_Inventory_AddAvatarItem_Enter_Func, Cb_Inventory_AddAvatarItem_Leave_Func);
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//是否开启潜能
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Cb_Item_IsHiddenOption_Enter_Func <- {};
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Cb_Item_IsHiddenOption_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x0817EDEC", ["pointer", "int"], Cb_Item_IsHiddenOption_Enter_Func, Cb_Item_IsHiddenOption_Leave_Func);
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//返回1关闭商店回购
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Cb_Item_IsBanRedeemItem_Enter_Func <- {};
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Cb_Item_IsBanRedeemItem_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x085F7BE0", ["pointer", "int"], Cb_Item_IsBanRedeemItem_Enter_Func, Cb_Item_IsBanRedeemItem_Leave_Func);
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//副本内队伍加载完毕时
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Cb_CParty_finish_loading_Enter_Func <- {};
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Cb_CParty_finish_loading_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x085B15E0", ["pointer", "pointer", "void"], Cb_CParty_finish_loading_Enter_Func, Cb_CParty_finish_loading_Leave_Func);
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//检查删除角色时间 返回1则可立马删除新建角色
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Cb_User_CheckDeleteCharacTime_Enter_Func <- {};
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Cb_User_CheckDeleteCharacTime_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x0864A830", ["pointer", "int", "int"], Cb_User_CheckDeleteCharacTime_Enter_Func, Cb_User_CheckDeleteCharacTime_Leave_Func);
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//忽略在副本门口禁止摆摊
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Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func <- {};
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Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x085C5082", ["pointer", "pointer", "int"], Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func, Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func);
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//解除每日创建角色数量限制
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Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func <- {};
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Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x08401922", ["int", "pointer", "int"], Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func, Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func);
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//脱离公会时
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Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func <- {};
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Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x084C957E", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func, Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func);
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//击杀怪物攻城怪物
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Cb_CVillageMonster_OnKillVillageMonster_Enter_Func <- {};
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Cb_CVillageMonster_OnKillVillageMonster_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x086B34A0", ["pointer", "pointer", "int", "int", "int", "bool", "int"], Cb_CVillageMonster_OnKillVillageMonster_Enter_Func, Cb_CVillageMonster_OnKillVillageMonster_Leave_Func);
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//挑战攻城怪物副本结束事件, 更新怪物攻城活动各阶段状态
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Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func <- {};
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Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x086B330A", ["pointer", "pointer", "bool", "void"], Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func, Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func);
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//刷新攻城怪物函数, 控制下一只刷新的攻城怪物id
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Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func <- {};
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Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x086B3AEA", ["pointer", "int", "int"], Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func, Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func);
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//正在挑战的攻城怪物
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Cb_CVillageMonster_OnFightVillageMonster_Enter_Func <- {};
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Cb_CVillageMonster_OnFightVillageMonster_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x086B3240", ["pointer", "pointer", "int", "int", "int"], Cb_CVillageMonster_OnFightVillageMonster_Enter_Func, Cb_CVillageMonster_OnFightVillageMonster_Leave_Func);
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//副本刷怪函数 控制副本内怪物的数量和属性
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Cb_MapInfo_Add_Mob_Enter_Func <- {};
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Cb_MapInfo_Add_Mob_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x08151612", ["pointer", "pointer", "int"], Cb_MapInfo_Add_Mob_Enter_Func, Cb_MapInfo_Add_Mob_Leave_Func);
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//怪物攻城通关时获得经验
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Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func <- {};
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Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x086B4866", ["pointer", "pointer", "bool", "int"], Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func, Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func);
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//玩家完成任务
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Cb_fnStatQuestClear_Enter_Func <- {};
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Cb_fnStatQuestClear_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func);
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