This commit is contained in:
lenheart
2025-04-05 22:03:40 +08:00
parent 4d65103501
commit eeb773e723
53 changed files with 2348 additions and 505 deletions

View File

@@ -42,13 +42,24 @@ class GameManager extends Base_C_Object {
}
//设置装备解锁需要时间
function SetItemLockTime(time) {
NativePointer("0x8402D29").writeInt(time);
NativePointer("0x854242F").writeInt(time);
NativePointer("0x854274D").writeInt(time);
NativePointer("0x854296F").writeInt(time);
NativePointer("0x8542AD9").writeInt(time);
NativePointer("0x8542BDE").writeInt(time);
function SetItemLockTime(UnLockTime) {
NativePointer("0x854242F").writeInt(UnLockTime);
NativePointer("0x8402D29").writeInt(UnLockTime);
NativePointer("0x854274D").writeInt(UnLockTime);
NativePointer("0x854296F").writeInt(UnLockTime);
NativePointer("0x8542AD9").writeInt(UnLockTime);
NativePointer("0x8542BDE").writeInt(UnLockTime);
NativePointer("0x85F3EB9").writeInt(UnLockTime);
Cb_CItemLock_DoItemUnlock_Leave_Func["DPS装备解锁定时器注册任务"] <- function(args) {
if (UnLockTime > 0) {
local SUser = User(args[1]);
Timer.SetTimeOut(function(SUser) {
Sq_CallFunc(S_Ptr("0x08646912"), "int", ["pointer"], SUser.C_Object);
}, UnLockTime * 1000, SUser)
} else {
Sq_CallFunc(S_Ptr("0x08646912"), "int", ["pointer"], SUser.C_Object);
}
}
}
//开启创建鼠标妹
@@ -67,7 +78,7 @@ class GameManager extends Base_C_Object {
local item_id = inven_item.GetIndex();
local pvfitem = PvfItem.GetPvfItemById(item_id);
//如果是魔法封印装备
if (!pvfitem.IsRandomOption()) {
if (!pvfitem || !pvfitem.IsRandomOption()) {
return;
}
local random_option = NativePointer(inven_item.C_Object).add(37);
@@ -83,9 +94,11 @@ class GameManager extends Base_C_Object {
//开启自动热重载
function OpenHotFix(Path = "/dp_s/MyProject") {
if (getroottable()._HotFixPath_.rawin(Path)) return;
print("DP-S开启自动重载脚本功能,重载目录为: " + Path + " .");
print("请注意如果你不处于DP-S开发环境请关闭此功能以免对性能造成影响");
Sq_AutoReload(Path);
getroottable()._HotFixPath_.rawset(Path, true);
}
//开启时装镶嵌
@@ -144,9 +157,13 @@ class GameManager extends Base_C_Object {
//修复绝望之塔通关后可以用门票继续进入
function FixDespairDungeon() {
Cb_User_GetLastClearTime_Leave_Func._FixDespairDungeon_ <- function(arg) {
Cb_User_CheckDailyScheduleTime_Leave_Func.DailyScheduleTime <- function(args) {
return true;
};
Cb_User_TOD_UserState_getLastClearTime_Leave_Func.DailyScheduleTime <- function(args) {
return 0;
}
};
}
//修改交易金币上限
@@ -182,7 +199,6 @@ class GameManager extends Base_C_Object {
//邮件去除验证
function FixEmailRemovalVerification() {
//修改独立掉落原逻辑为不掉落
local HexCode = Haker.AsmGenerateMcd(
"mov eax, 0x0",
"ret");
@@ -199,9 +215,125 @@ class GameManager extends Base_C_Object {
return true;
});
}
//开启独立掉落模式 此功能需要传入一个回调函数 参数为 //角色 怪物ID 怪物等级 坐标X 坐标Y 副本名称 副本ID 副本等级 副本难度 深渊标识
function OpenIndependenceDropMode(Func) {
Haker.LoadHook("0x0830BC78", ["pointer", "pointer", "pointer", "pointer", "pointer", "int"],
function(args) {
return null;
},
function(args) {
getroottable().LashKillMonsterId <- NativePointer(args[2]).add(3 * 4).readInt();
return null;
});
Haker.LoadHook("0x085A27E8", ["pointer", "pointer", "short", "pointer", "pointer", "int"],
function(args) {
return null;
},
function(args) {
//杀死怪物了 要判断是否掉落
//获取队伍
local PartyObj = Party(args[0]);
//获取战斗对象
local BattleFieldObj = PartyObj.GetBattleField();
//怪物等级
local MonsterLevel = NativePointer(args[4]).add(2605).readInt();
//怪物ID
local MonsterId = getroottable().LashKillMonsterId;
//坐标
local Xpos = NativePointer(args[4]).add(2596).readShort();
local Ypos = NativePointer(args[4]).add(2598).readShort();
local DgnObj = BattleFieldObj.GetDgn();
//副本名称
local DgnName = DgnObj.GetName();
//副本ID
local DgnId = DgnObj.GetId();
//副本等级
local DgnLevel = DgnObj.GetMinLevel();
//副本难度
local DgnDiff = Sq_CallFunc(S_Ptr("0x080F981C"), "int", ["pointer"], BattleFieldObj.C_Object);
//深渊标识
local HellDiff = BattleFieldObj.GetHellDifficulty();
for (local i = 0; i< 4; i++) {
local SUser = PartyObj.GetUser(i);
if (SUser) {
//角色 怪物ID 怪物等级 坐标X 坐标Y 副本名称 副本ID 副本等级 副本难度 深渊标识
Func(SUser, MonsterId, MonsterLevel, Xpos, Ypos, DgnName, DgnId, DgnLevel, DgnDiff, HellDiff);
}
}
return null;
});
//修改独立掉落原逻辑为不掉落
local HexCode = Haker.AsmGenerateMcd(
"mov eax, 0x830CD5D",
"jmp eax");
Haker.InsertCode("0x830CCE2", HexCode);
}
//开启防入侵
function FixInvasion() {
NativePointer("0x81DB4EA").writeS8(0x00);
getroottable()._TH_MEM_K_ <- Memory.allocUtf8String("/");
{
local _Execve_Address = Module.getExportByName(null, "execve");
local _Execve_Address_Str = "" + _Execve_Address;
_Execve_Address_Str = _Execve_Address_Str.slice(_Execve_Address_Str.find("0x0x") + 2, -1);
Haker.LoadHook(_Execve_Address_Str, ["pointer", "pointer", "pointer", "int"],
function(args) {
args[0] = getroottable()._TH_MEM_K_.C_Object;
return args;
},
function(args) {
return -1;
});
}
{
local _System_Address = Module.getExportByName(null, "system");
local _System_Address_Str = "" + _System_Address;
_System_Address_Str = _System_Address_Str.slice(_System_Address_Str.find("0x0x") + 2, -1);
Haker.LoadHook(_System_Address_Str, ["pointer", "int"],
function(args) {
args[0] = getroottable()._TH_MEM_K_.C_Object;
return args;
},
function(args) {
return -1;
});
}
}
}
//热重载
getroottable()._HotFixPath_ <- {};
getroottable()._HotFixPathChangeTimer_ <- {};
function _Reload_List_Write_(Path) {
dofile(Path);
print("位于 [" + Path + "] 的脚本已重载")
local NowTime = Sq_GetTimestampString().slice(-9).tointeger();
if (!getroottable()._HotFixPathChangeTimer_.rawin(Path) || NowTime - getroottable()._HotFixPathChangeTimer_[Path] > 1000) {
//判断类型
if (endswith(Path, ".nut")) {
dofile(Path);
print("位于 [" + Path + "] 的脚本已重载")
} else if (endswith(Path, ".json")) {
try {
local PArr = split(Path, "/");
local RealName = PArr[PArr.len() - 1];
GlobalConfig.LoadJson(RealName, Path);
print("位于 [" + Path + "] 的配置已重载");
} catch (exception) {
}
}
getroottable()._HotFixPathChangeTimer_[Path] <- NowTime;
}
}