51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
getroottable().DebugModelFlag <- false;
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//初始化插件
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function InitPluginInfo() {
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//初始化定时器
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_Timer_Object <- Timer();
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//初始化自动重载
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GameManager.OpenHotFix("/dp_s/Dps_A");
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local PoolObj = MysqlPool.GetInstance();
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PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg");
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//连接池大小
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PoolObj.PoolSize = 10;
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//初始化
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PoolObj.Init();
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//从池子拿连接
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local SqlObj = MysqlPool.GetInstance().GetConnect();
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//建库
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SqlObj.Select("create database if not exists frida default charset utf8;", []);
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SqlObj.Select("CREATE TABLE `frida`.`setCharacSlotLimit` (`account_id` INT NOT NULL,`slot` INT NOT NULL DEFAULT 2,PRIMARY KEY (`account_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8;", []);
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//把连接还池子
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MysqlPool.GetInstance().PutConnect(SqlObj);
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// Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg");
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Sq_CreatSocketConnect("192.168.200.24", "65109");
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}
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function PrintTag() {
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print(InitSuccessTag);
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}
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function main() {
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InitPluginInfo();
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PrintTag();
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GameManager.SetGameMaxLevel(95);
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}
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// getroottable().CombatRankServerProject <- CombatRank();
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// getroottable().ServerControlProject <- ServerControl();
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// getroottable().AntonServerProject <- Anton();
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// getroottable().FiendwarServerProject <- Fiendwar(); |