更新分解机 更新毁梦战力系统
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@@ -25,7 +25,7 @@ class DreamDestroyerCustomizedCombatPowerSystemC {
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local InvenObj = SUser.GetInven();
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local Weapon = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, 10);
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local Upgrade = Weapon.GetUpgrade();
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if (Upgrade >= 15) {
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if (Upgrade >= 15 && Upgrade <= 31) {
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WorldNoti(SUser, -1);
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}
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}
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@@ -680,7 +680,7 @@ _Hook_Register_Currency_Func_("0x84D6CA4", ["pointer", "pointer", "pointer", "in
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//分解
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Cb_MyDisPatcher_DisJointItem_disjoint_Enter_Func <- {};
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Cb_MyDisPatcher_DisJointItem_disjoint_Leave_Func <- {};
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_Hook_Register_Currency_Func_("0x81f92ca", ["pointer", "int", "int", "int", "pointer", "int", "int"], Cb_MyDisPatcher_DisJointItem_disjoint_Enter_Func, Cb_MyDisPatcher_DisJointItem_disjoint_Leave_Func);
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_Hook_Register_Currency_Func_("0x81f92ca", ["pointer", "int", "int", "int", "pointer", "int", "short"], Cb_MyDisPatcher_DisJointItem_disjoint_Enter_Func, Cb_MyDisPatcher_DisJointItem_disjoint_Leave_Func);
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function _Hook_Register_Currency_DelayHook_() {
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