更新分解机 更新毁梦战力系统

This commit is contained in:
lenheart
2025-12-28 13:29:07 +08:00
parent 54c9c9c004
commit 63a461c02f
3 changed files with 6 additions and 4 deletions

View File

@@ -25,7 +25,7 @@ class DreamDestroyerCustomizedCombatPowerSystemC {
local InvenObj = SUser.GetInven();
local Weapon = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, 10);
local Upgrade = Weapon.GetUpgrade();
if (Upgrade >= 15) {
if (Upgrade >= 15 && Upgrade <= 31) {
WorldNoti(SUser, -1);
}
}

View File

@@ -680,7 +680,7 @@ _Hook_Register_Currency_Func_("0x84D6CA4", ["pointer", "pointer", "pointer", "in
//分解
Cb_MyDisPatcher_DisJointItem_disjoint_Enter_Func <- {};
Cb_MyDisPatcher_DisJointItem_disjoint_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81f92ca", ["pointer", "int", "int", "int", "pointer", "int", "int"], Cb_MyDisPatcher_DisJointItem_disjoint_Enter_Func, Cb_MyDisPatcher_DisJointItem_disjoint_Leave_Func);
_Hook_Register_Currency_Func_("0x81f92ca", ["pointer", "int", "int", "int", "pointer", "int", "short"], Cb_MyDisPatcher_DisJointItem_disjoint_Enter_Func, Cb_MyDisPatcher_DisJointItem_disjoint_Leave_Func);
function _Hook_Register_Currency_DelayHook_() {