添加示例项目

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2026-04-16 16:27:53 +08:00
parent 69a2141804
commit 721fb5a992
192 changed files with 10148 additions and 0 deletions

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{
"ProjectName": "任务清除卷",
"ProjectDescribe": "清理各类型任务以及重置相关任务",
"ProjectAuthor": "南瓜",
"ProjectVersion": 1.3,
"ProjectConfig": "任务相关配置_南瓜.json",
"ProjectFiles": [
"任务清除卷.nut"
],
"ProjectIcon":"http://103.36.223.176:5244/d/DP_S/logo2.png?sign=aH3AjsyJgmomCqT3To_QfDY6a2RlSI-T3eUmtW0raoA=:0",
"ProjectRunFunc": "_Dps_QuestInfo_nangua_Main_"
}

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_NG_QUEST_GRADE_COMMON_UNIQUE <- 5 //普通任务
_NG_QUEST_GRADE_EPIC <- 0 //主线任务
_NG_QUEST_GRADE_ACHIEVEMENT <- 2 //成就任务
// 任务类型与排除列表的映射
_QUEST_EXCLUDE_MAP <- {
[_NG_QUEST_GRADE_COMMON_UNIQUE] = "普通任务需排除任务ID",
[_NG_QUEST_GRADE_ACHIEVEMENT] = "成就任务需排除任务ID",
[_NG_QUEST_GRADE_EPIC] = "主线任务需排除任务ID"
}
function clear_all_quest_by_character_level_nangua(SUser, Item_id) {
local Cofig = GlobalConfig.Get("任务相关配置_南瓜.json");
local poolMapping = {
[Cofig["主线任务完成券道具ID"]] = _NG_QUEST_GRADE_EPIC,
[Cofig["普通任务完成券道具ID"]] = _NG_QUEST_GRADE_COMMON_UNIQUE,
[Cofig["成就任务完成券道具ID"]] = _NG_QUEST_GRADE_ACHIEVEMENT
};
// 获取对应的type
local quest_type = poolMapping[Item_id];
// 玩家任务信息
local user_quest = SUser.GetQuest();
// 玩家已完成任务信息
local WongWork_CQuestClear = NativePointer(user_quest).add(4);
// 玩家当前等级
local charac_lv = SUser.GetCharacLevel();
// 本次完成任务数量
local clear_quest_cnt = 0;
// 获取pvf数据
local data_manager = Sq_CallFunc(S_Ptr("0x80CC19B"), "pointer");
// 使用全局排除列表
local exclude_quset_id = _QUEST_EXCLUDE_MAP.rawin(quest_type) ? Cofig[_QUEST_EXCLUDE_MAP[quest_type]] : [];
//完成当前已接任务
for (local i = 0; i < 20; i++) {
// 任务id
local doing_quest_id = NativePointer(user_quest).add(4 * (i + 7500 + 2)).readInt();
if (doing_quest_id > 0) {
// 获取当前任务的数据
local quest = Sq_CallFunc(S_Ptr("0x835FDC6"), "pointer", ["pointer", "int"], data_manager, doing_quest_id);
if (quest) {
// 任务类型
local quest_grade = NativePointer(quest).add(8).readInt();
// 判断任务类型并且不在排除列表中
if (quest_grade == quest_type && exclude_quset_id.find(doing_quest_id) == null) {
// 无条件完成任务
SUser.ClearQuest_Gm(doing_quest_id);
}
}
}
}
// 遍历所有任务ID
for (local quest_id = 1; quest_id < 30000; quest_id++) {
// 检查任务是否在排除列表中
if (exclude_quset_id.find(quest_id) != null) {
continue;
}
// 跳过已完成的任务
local isCleared = isClearedQuest(WongWork_CQuestClear.C_Object, quest_id);
if (isCleared) {
continue;
}
// 获取任务数据
local quest = Sq_CallFunc(S_Ptr("0x835FDC6"), "pointer", ["pointer", "int"], data_manager, quest_id);
if (quest) {
// 任务类型
local quest_grade = NativePointer(quest).add(8).readInt();
if (quest_grade == quest_type) {
// 只判断任务最低等级要求 忽略 职业/前置 等任务要求 可一次性完成当前等级所有任务
local quest_min_lv = NativePointer(quest).add(0x20).readInt();
if (quest_min_lv <= charac_lv) {
Sq_CallFunc(S_Ptr("0x808BA78"), "int", ["pointer", "int"], WongWork_CQuestClear.C_Object, quest_id);
// 本次自动完成任务计数
clear_quest_cnt++;
}
}
}
}
// 通知客户端更新
if (clear_quest_cnt > 0) {
local Pack = Packet();
Sq_CallFunc(S_Ptr("0x868B044"), "int", ["pointer"], SUser.C_Object);
Sq_CallFunc(S_Ptr("0x86ABBA8"), "int", ["pointer", "pointer"], user_quest, Pack.C_Object);
SUser.Send(Pack);
Pack.Delete();
// 公告通知客户端本次自动完成任务数据
SUser.SendNotiPacketMessage("已自动完成当前等级任务数量: " + clear_quest_cnt, 8);
}else{
SUser.SendNotiPacketMessage("没有可清理的任务", 8);
SUser.GiveItem(Item_id, 1);
}
}
//指定每日任务完成券
function QUEST_ByMRFuncBynangua(SUser, ItemId) {
local Cofig = GlobalConfig.Get("任务相关配置_南瓜.json");
// 玩家已完成任务信息
local user_quest = SUser.GetQuest();
local WongWork_CQuestClear = NativePointer(user_quest).add(4);
// 是否有任务已被清理
local anyTaskCleared = false;
// 遍历并完成每一个任务
for (local i = 0; i < Cofig["指定完成每日任务ID"].len(); i++) {
local quest_id = Cofig["指定完成每日任务ID"][i];
local isCleared = isClearedQuest(WongWork_CQuestClear.C_Object, quest_id);
if (isCleared) {
continue;
} else {
SUser.ClearQuest_Gm(quest_id);
anyTaskCleared = true;
}
}
if (anyTaskCleared) {
SUser.SendNotiPacketMessage("指定每日任务已完成!", 8);
} else {
SUser.SendNotiPacketMessage("没有可清理的任务", 8);
SUser.GiveItem(ItemId, 1);
}
}
//指定每日任务重置券
function QUEST_ByCZMRFuncBynangua(SUser, ItemId) {
local Cofig = GlobalConfig.Get("任务相关配置_南瓜.json");
// 玩家已完成任务信息
local user_quest = SUser.GetQuest();
local WongWork_CQuestClear = NativePointer(user_quest).add(4);
// 是否有任务被重置
local anyTaskReset = false;
// 遍历并重置每一个任务
for (local i = 0; i < Cofig["指定完成每日任务ID"].len(); i++) {
local quest_id = Cofig["指定完成每日任务ID"][i];
local isCleared = isClearedQuest(WongWork_CQuestClear.C_Object, quest_id);
if (!isCleared) {
continue;
} else {
Sq_CallFunc(S_Ptr("0x808BAAC"), "int", ["pointer", "int"], WongWork_CQuestClear.C_Object, quest_id);
anyTaskReset = true;
}
}
if (anyTaskReset) {
//通知客户端更新任务列表
Sq_CallFunc(S_Ptr("0x868B044"), "int", ["pointer"], SUser.C_Object);
local Pack = Packet();
Sq_CallFunc(S_Ptr("0x86ABBA8"), "int", ["pointer", "pointer"], user_quest, Pack.C_Object);
SUser.Send(Pack);
Pack.Delete();
SUser.SendNotiPacketMessage("指定每日任务已重置!", 8);
} else {
SUser.SendNotiPacketMessage("没有可重置的任务", 8);
SUser.GiveItem(ItemId, 1);
}
}
//重置所有任务为未完成状态
function QUEST_ByALLFuncBynangua(SUser, ItemId) {
local GetState = SUser.GetState()
local user_quest = SUser.GetQuest();
local WongWork_CQuestClear = NativePointer(user_quest).add(4);
//清空已接任务列表
for (local i = 0; i < 20; i++) {
NativePointer(user_quest).add(4 * (i + 7500 + 2)).writeInt(0);
}
//所有任务设置未完成状态
for (local i = 0; i < 29999; i++) {
Sq_CallFunc(S_Ptr("0x808BAAC"), "int", ["pointer", "int"], WongWork_CQuestClear.C_Object, i);
}
//通知客户端更新任务列表
Sq_CallFunc(S_Ptr("0x868B044"), "int", ["pointer"], SUser.C_Object);
local Pack = Packet();
Sq_CallFunc(S_Ptr("0x86ABBA8"), "int", ["pointer", "pointer"], user_quest, Pack.C_Object);
SUser.Send(Pack);
Pack.Delete();
SUser.SendNotiPacketMessage("所有任务已重置!", 8);
}
function isClearedQuest(C_Object, questID) {
return Sq_CallFunc(S_Ptr("0x808BAE0"), "bool", ["pointer", "int"], C_Object, questID);
}
//加载入口
function _Dps_QuestInfo_nangua_Main_() {
_Dps_QuestInfo_nangua_Logic_();
}
//重载入口
function _Dps_QuestInfo_nangua_Main_Reload_(OldConfig) {
Cb_Use_Item_Sp_Func.rawdelete(OldConfig["主线任务完成券道具ID"].tointeger());
Cb_Use_Item_Sp_Func.rawdelete(OldConfig["普通任务完成券道具ID"].tointeger());
Cb_Use_Item_Sp_Func.rawdelete(OldConfig["成就任务完成券道具ID"].tointeger());
Cb_Use_Item_Sp_Func.rawdelete(OldConfig["指定每日任务完成券道具ID"].tointeger());
Cb_Use_Item_Sp_Func.rawdelete(OldConfig["指定每日任务重置券道具ID"].tointeger());
Cb_Use_Item_Sp_Func.rawdelete(OldConfig["重置所有任务道具ID"].tointeger());
//重新注册
_Dps_QuestInfo_nangua_Logic_();
}
function _Dps_QuestInfo_nangua_Logic_() {
local Cofig = GlobalConfig.Get("任务相关配置_南瓜.json");
// 主线任务完成券
Cb_Use_Item_Sp_Func[Cofig["主线任务完成券道具ID"]] <- clear_all_quest_by_character_level_nangua;
// 普通任务完成券
Cb_Use_Item_Sp_Func[Cofig["普通任务完成券道具ID"]] <- clear_all_quest_by_character_level_nangua;
// 成就任务完成券
Cb_Use_Item_Sp_Func[Cofig["成就任务完成券道具ID"]] <- clear_all_quest_by_character_level_nangua;
// 每日任务完成券
Cb_Use_Item_Sp_Func[Cofig["指定每日任务完成券道具ID"]] <- QUEST_ByMRFuncBynangua;
// 每日任务重置券
Cb_Use_Item_Sp_Func[Cofig["指定每日任务重置券道具ID"]] <- QUEST_ByCZMRFuncBynangua;
// 所有任务重置券
Cb_Use_Item_Sp_Func[Cofig["重置所有任务道具ID"]] <- QUEST_ByALLFuncBynangua;
}

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{
"主线任务完成券道具ID":2021458801,
"普通任务完成券道具ID":2021458802,
"成就任务完成券道具ID":2021458804,
"重置所有任务道具ID":2021458813,
"指定每日任务完成券道具ID":2021458803,
"指定每日任务重置券道具ID":20214588091,
"指定完成每日任务ID":[2411, 2412],
"主线任务需排除任务ID":[1111111],
"普通任务需排除任务ID":[4443, 7898, 7889, 7895, 7892, 7873, 7876, 7870, 7879, 4065, 4068, 999, 7827, 7817, 7824, 7820, 7834, 7837, 7831, 7840, 4427, 4428, 4429, 4430, 4431, 4432, 4433, 4434, 4435, 7848, 7842, 7845, 7851, 7866, 7855, 7862, 7859, 7814, 7810, 7807, 7803, 7886, 7882, 2708, 2710, 2712, 2702],
"成就任务需排除任务ID":[1111111]
}