添加示例项目
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11
示例项目/强化增幅锻造药剂/Proj.ifo
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11
示例项目/强化增幅锻造药剂/Proj.ifo
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{
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"ProjectName": "强化增幅锻造药剂",
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"ProjectDescribe": "使用药剂或持有指定物品时增加强化/增幅/锻造概率",
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"ProjectAuthor": "南瓜",
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"ProjectVersion": 1.0,
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"ProjectConfig": "强化增幅锻造药剂配置_nangua.json",
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"ProjectFiles": [
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"强化增幅锻造药剂.nut"
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],
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"ProjectRunFunc": "_Dps_Increase_probability_Main_"
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}
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64
示例项目/强化增幅锻造药剂/强化增幅锻造药剂.nut
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64
示例项目/强化增幅锻造药剂/强化增幅锻造药剂.nut
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// 强化时使用角色
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upgrade_user <- null;
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// 强化时使用材料
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current_material <- null;
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// 锻造时使用角色
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Separate_user <- null;
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// 强化装备时
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function _Dps_Increase_probability_Main_() {
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Cb_WongWork_CItemUpgrade_Enter_Func._Upgrade_Item <- function(args) {
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upgrade_user = User(args[1]);
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local upgrade_info_t = args[3];
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local Upgrade_rand = NativePointer(upgrade_info_t).add(32).readU32();
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// 如果材料是3242则代表增幅,如果是3171则代表强化
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current_material = NativePointer(upgrade_info_t).add(44).readU32();
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}
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// 锻造装备时
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Cb_WongWork_CItemUpgrade_Separate_Enter_Func.Separate_Upgrade <- function(args) {
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Separate_user = User(args[1]);
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local upgrade_info_t = args[3];
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local Upgrade_rand = NativePointer(upgrade_info_t).add(4).readU32();
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local Separate_rand = 10 * Upgrade_rand;
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}
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// 随机值
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Cb_CMTRand_randInt_Leave_Func._Upgrade_Item <- function(args) {
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local address = Haker.NextReturnAddress;
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local Config = GlobalConfig.Get("强化增幅锻造药剂配置_nangua.json");
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if(address == "0x8547768") {
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local rand = args.pop();
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local charac_no = upgrade_user.GetCID().tostring();
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if (current_material == Config["强化药剂"]["强化材料(如你的强化材料是3171,则这里写3171)"] && Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int"], upgrade_user.C_Object, Config["强化药剂"]["药剂ID"]) && Config["强化药剂"]["开关(true开启/false关闭)"]) {
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local prob = Config["强化药剂"]["增加概率值"];
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if (Config["强化药剂"]["指定角色概率值"].rawin(charac_no)) {
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prob = Config["强化药剂"]["指定角色概率值"][charac_no];
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}
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local increase = rand * prob;
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local result = rand + increase;
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if (result > 100000) result = 100000;
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return result;
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}else if (current_material == Config["增幅药剂"]["增幅材料(如你的增幅材料是3242,则这里写3242)"] && Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int"], upgrade_user.C_Object, Config["增幅药剂"]["药剂ID"]) && Config["增幅药剂"]["开关(true开启/false关闭)"]) {
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local prob = Config["增幅药剂"]["增加概率值"];
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if (Config["增幅药剂"]["指定角色概率值"].rawin(charac_no)) {
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prob = Config["增幅药剂"]["指定角色概率值"][charac_no];
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}
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local increase = rand * prob;
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local result = rand + increase;
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if (result > 100000) result = 100000;
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return result;
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}
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}else if(address == "0x811e506" && Config["锻造药剂"]["开关(true开启/false关闭)"]) {
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local rand = args.pop();
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local charac_no = Separate_user.GetCID().tostring();
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if (Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int"], Separate_user.C_Object, Config["锻造药剂"]["药剂ID"])) {
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local prob = Config["锻造药剂"]["增加概率值"];
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if (Config["锻造药剂"]["指定角色概率值"].rawin(charac_no)) {
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prob = Config["锻造药剂"]["指定角色概率值"][charac_no];
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}
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local result = rand / (1 + prob);
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if (result < 1) result = 1;
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return result;
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}
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}
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}
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}
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35
示例项目/强化增幅锻造药剂/强化增幅锻造药剂配置_nangua.json
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35
示例项目/强化增幅锻造药剂/强化增幅锻造药剂配置_nangua.json
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{
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"强化药剂": {
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"开关(true开启/false关闭)":true,
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"药剂ID":2600025,
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"强化材料(如你的强化材料是3171,则这里写3171)":3171,
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"增加概率值":0.1,
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"指定角色概率值":{
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"1":0.1,
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"2":0.1
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}
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},
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"增幅药剂": {
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"开关(true开启/false关闭)":true,
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"药剂ID":2600025,
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"增幅材料(如你的增幅材料是3242,则这里写3242)":3242,
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"增加概率值":0.1,
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"指定角色概率值":{
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"1":0.1,
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"2":0.1
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}
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},
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"锻造药剂": {
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"开关(true开启/false关闭)":true,
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"药剂ID":2600025,
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"增加概率值":0.1,
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"指定角色概率值":{
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"1":0.1,
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"2":0.1
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}
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},
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"概率说明1":"1概率值0.1代表10%的概率,10%并不是说提高10%的概率,因为强化时有一个随机数0-10万",
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"概率说明2":"所以强化时如果随机值是1万,提高10%的概率就是10000*0.1=1000,最终随机数是11000(10000+1000)",
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"概率说明3":"在强化时如成功率是20%,那么他的随机值就是20000,如果概率值大于20000就会强化成功,如果概率值小于20000就会失败",
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"指定角色说明":"角色ID可以查看数据库中 taiwan_cain → charac_info → charac_no代表角色ID"
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}
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