添加示例项目

This commit is contained in:
2026-04-16 16:27:53 +08:00
parent 69a2141804
commit 721fb5a992
192 changed files with 10148 additions and 0 deletions

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{
"ProjectName": "转职券",
"ProjectDescribe": "按官方的转职券来写,转职券道具可以复制 主线完成券 一类。",
"ProjectAuthor": "zz",
"ProjectVersion": 1.1,
"ProjectConfig": "转职券.json",
"ProjectFiles": [
"转职券.nut"
],
"ProjectRunFunc": "_Dps_CLASS_CHANGE_Main_"
}

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{
"config_meta": {
"comment": "转职道具功能配置表 v1.2",
"author": "System",
"create_date": "2024-05-14"
},
"class_change_items": {
"8016": {
"job": 7,
"grow": 1,
"comment": "男气功"
},
"8017": {
"job": 7,
"grow": 3,
"comment": "男街霸"
},
"8018": {
"job": 7,
"grow": 2,
"comment": "男散打"
},
"8019": {
"job": 7,
"grow": 4,
"comment": "男柔道"
},
"2024051416": {
"job": 9,
"grow": 1,
"comment": "驭剑士"
},
"2024051417": {
"job": 9,
"grow": 3,
"comment": "契魔者"
},
"2024051419": {
"job": 8,
"grow": 1,
"comment": "元素爆破师"
},
"2024051420": {
"job": 8,
"grow": 2,
"comment": "冰结师"
}
}
}

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// =================== 加载 JSON 配置 ===================
local rawConfig = GlobalConfig.Get("转职券.json");
local CLASS_CHANGE_ITEMS = {};
// 转换字符串键到整型键
foreach(keyStr, config in rawConfig.class_change_items) {
try {
CLASS_CHANGE_ITEMS[keyStr.tointeger()] <- config;
} catch(e) {
::print("[ERROR] 转换道具ID失败: " + keyStr + "\n");
}
}
// =================== 通用转职函数 ===================
function ChangeGrowTypeHandler(SUser, ItemId) {
// 读取角色信息
local curJob = SUser.GetCharacJob();
local curGrow = SUser.GetCharacGrowType();
local curLevel = SUser.GetCharacLevel();
local curAwaken = SUser.GetCharacSecondGrowType();
// 获取转职配置
local config = CLASS_CHANGE_ITEMS[ItemId];
// 条件验证
if (curLevel < 20) return SendClassChangeError(SUser, "角色等级不足20级", ItemId);
if (curJob != config.job) return SendClassChangeError(SUser, "职业不符无法使用!", ItemId);
if (curAwaken > 0) return SendClassChangeError(SUser, "觉醒后无法转职!", ItemId);
if (curGrow == config.grow) return SendClassChangeError(SUser, "已处于目标职业分支!", ItemId);
// 执行转职操作
SUser.ChangeGrowType(config.grow, 0);
SUser.InitSkillW(1, 0);
SUser.SendNotiPacket(0, 2, 0);
SUser.SendNotiPacketMessage("角色转职成功!", 0);
}
// =================== 错误处理函数 ===================
function SendClassChangeError(SUser, msg, itemId) {
SUser.SendNotiPacketMessage(msg, 0);
SUser.SendNotiBox(msg, 1);
SUser.GiveItem(itemId, 1); // 退还道具
}
//加载入口
function _Dps_CLASS_CHANGE_Main_() {
if ("class_change_items" in rawConfig) {
foreach (itemId, _ in CLASS_CHANGE_ITEMS) {
Cb_Use_Item_Sp_Func[itemId] <- ChangeGrowTypeHandler;
}
::print("[SUCCESS] 注册转职道具数量: " + CLASS_CHANGE_ITEMS.len() + "\n");
} else {
::print("[ERROR] 转职配置缺失 class_change_items 节点\n");
}
}