毁梦更新
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@@ -25,7 +25,7 @@ class DreamDestroyerCustomizedCombatPowerSystemC {
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local InvenObj = SUser.GetInven();
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local InvenObj = SUser.GetInven();
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local Weapon = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, 10);
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local Weapon = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, 10);
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local Upgrade = Weapon.GetUpgrade();
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local Upgrade = Weapon.GetUpgrade();
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if (Upgrade >= 15) {
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if (Upgrade >= 15 && Upgrade <= 31) {
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WorldNoti(SUser, -1);
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WorldNoti(SUser, -1);
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}
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}
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}
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}
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