function _Dps_HellPartyDrop_Main_() { Cb_WongWork_CMonsterDrop_Hell_Enter_Func.CMonsterDrop_Hell <- function(args) { local config = GlobalConfig.Get("深渊爆率实时控制_Nangua.json"); local CMonsterDrop_Hell_ptr = args[0]; local rand = NativePointer(CMonsterDrop_Hell_ptr).add(72); local fir = config["非常困难(大牛)"]; local sec = config["困难(小牛)"]; local Buf = blob(0); for (local i = 0; i < 5; i++) { Buf.writen(fir[i], 'i'); } for (local i = 0; i < 5; i++) { Buf.writen(sec[i], 'i'); } local arr = []; local len = Buf.len(); for (local i = 0; i < len; i++) { Buf.seek(i, 'b'); arr.append(Buf.readn('b')); } rand.writeByteArray(arr); } }