// 强化时使用角色 upgrade_user <- null; // 强化时使用材料 current_material <- null; // 锻造时使用角色 Separate_user <- null; // 强化装备时 function _Dps_Increase_probability_Main_() { Cb_WongWork_CItemUpgrade_Enter_Func._Upgrade_Item <- function(args) { upgrade_user = User(args[1]); local upgrade_info_t = args[3]; local Upgrade_rand = NativePointer(upgrade_info_t).add(32).readU32(); // 如果材料是3242则代表增幅,如果是3171则代表强化 current_material = NativePointer(upgrade_info_t).add(44).readU32(); } // 锻造装备时 Cb_WongWork_CItemUpgrade_Separate_Enter_Func.Separate_Upgrade <- function(args) { Separate_user = User(args[1]); local upgrade_info_t = args[3]; local Upgrade_rand = NativePointer(upgrade_info_t).add(4).readU32(); local Separate_rand = 10 * Upgrade_rand; } // 随机值 Cb_CMTRand_randInt_Leave_Func._Upgrade_Item <- function(args) { local address = Haker.NextReturnAddress; local Config = GlobalConfig.Get("强化增幅锻造药剂配置_nangua.json"); if(address == "0x8547768") { local rand = args.pop(); local charac_no = upgrade_user.GetCID().tostring(); if (current_material == Config["强化药剂"]["强化材料(如你的强化材料是3171,则这里写3171)"] && Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int"], upgrade_user.C_Object, Config["强化药剂"]["药剂ID"]) && Config["强化药剂"]["开关(true开启/false关闭)"]) { local prob = Config["强化药剂"]["增加概率值"]; if (Config["强化药剂"]["指定角色概率值"].rawin(charac_no)) { prob = Config["强化药剂"]["指定角色概率值"][charac_no]; } local increase = rand * prob; local result = rand + increase; if (result > 100000) result = 100000; return result; }else if (current_material == Config["增幅药剂"]["增幅材料(如你的增幅材料是3242,则这里写3242)"] && Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int"], upgrade_user.C_Object, Config["增幅药剂"]["药剂ID"]) && Config["增幅药剂"]["开关(true开启/false关闭)"]) { local prob = Config["增幅药剂"]["增加概率值"]; if (Config["增幅药剂"]["指定角色概率值"].rawin(charac_no)) { prob = Config["增幅药剂"]["指定角色概率值"][charac_no]; } local increase = rand * prob; local result = rand + increase; if (result > 100000) result = 100000; return result; } }else if(address == "0x811e506" && Config["锻造药剂"]["开关(true开启/false关闭)"]) { local rand = args.pop(); local charac_no = Separate_user.GetCID().tostring(); if (Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int"], Separate_user.C_Object, Config["锻造药剂"]["药剂ID"])) { local prob = Config["锻造药剂"]["增加概率值"]; if (Config["锻造药剂"]["指定角色概率值"].rawin(charac_no)) { prob = Config["锻造药剂"]["指定角色概率值"][charac_no]; } local result = rand / (1 + prob); if (result < 1) result = 1; return result; } } } }