/* 文件名:史诗药剂.nut 路径:MyProject/史诗药剂.nut 创建日期:2025-03-28 10:21 文件用途:史诗药剂 */ //启动函数 自定义的需要写在ifo中 function _Dps_EpicPotion_Main_() { //注册获取道具稀有度进入回调 Cb_GetItemRarity_Enter_Func["史诗药剂_逻辑"] <- function(args) { // print("获取道具稀有度进入回调"); local Cofig = GlobalConfig.Get("史诗药剂配置文件.json"); local Addr = NativePointer(args[0]); local VectorSize = (Addr.add(4).readU32() - Addr.readU32()) / 4; // 遍历队伍成员,找到使用了史诗药剂的玩家 local userWithPotion = null; for (local i = 0; i< VectorSize; i++) { local elementAddr = NativePointer(Addr.readPointer()).add(i * 4); local user = elementAddr.readPointer(); if (user && Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int"], user, Cofig["史诗药剂ID"])) { userWithPotion = User(user); break; } } if (userWithPotion && Haker.NextReturnAddress == "0x853583a") { local partyobj = userWithPotion.GetParty(); // 检查是否单人 if (Sq_CallFunc(S_Ptr("0x0859A16A"), "int", ["pointer", ], partyobj.C_Object) == 1) { local MaxRoll = NativePointer(args[1]).add(16).readU32(); local odds = Cofig["史诗药剂默认加成几率"]; // 默认药剂的增加几率 // 检查是否VIP玩家 local charac_no = userWithPotion.GetCID(); local cfg = Cofig["指定角色ID额外叠加加成几率"]; local key = charac_no.tostring(); if (cfg != null && cfg.rawin(key)) { odds = cfg[key]; //print("VIP玩家:" + key + " 加成几率:" + odds); } // 计算新的roll值 args[2] = MathClass.getMin(args[2] + args[2] * odds, MaxRoll); // print("新的roll值:" + args[2] + " 加成几率:" + odds + " 最大roll值:" + MaxRoll + " 角色ID:" + charac_no); } } return args; } }