59 lines
2.0 KiB
Plaintext
59 lines
2.0 KiB
Plaintext
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// =================== 加载 JSON 配置 ===================
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local rawConfig = GlobalConfig.Get("转职券.json");
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local CLASS_CHANGE_ITEMS = {};
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// 转换字符串键到整型键
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foreach(keyStr, config in rawConfig.class_change_items) {
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try {
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CLASS_CHANGE_ITEMS[keyStr.tointeger()] <- config;
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} catch(e) {
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::print("[ERROR] 转换道具ID失败: " + keyStr + "\n");
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}
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}
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// =================== 通用转职函数 ===================
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function ChangeGrowTypeHandler(SUser, ItemId) {
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// 读取角色信息
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local curJob = SUser.GetCharacJob();
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local curGrow = SUser.GetCharacGrowType();
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local curLevel = SUser.GetCharacLevel();
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local curAwaken = SUser.GetCharacSecondGrowType();
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// 获取转职配置
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local config = CLASS_CHANGE_ITEMS[ItemId];
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// 条件验证
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if (curLevel < 20) return SendClassChangeError(SUser, "角色等级不足20级!", ItemId);
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if (curJob != config.job) return SendClassChangeError(SUser, "职业不符无法使用!", ItemId);
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if (curAwaken > 0) return SendClassChangeError(SUser, "觉醒后无法转职!", ItemId);
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if (curGrow == config.grow) return SendClassChangeError(SUser, "已处于目标职业分支!", ItemId);
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// 执行转职操作
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SUser.ChangeGrowType(config.grow, 0);
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SUser.InitSkillW(1, 0);
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SUser.SendNotiPacket(0, 2, 0);
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SUser.SendNotiPacketMessage("角色转职成功!", 0);
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}
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// =================== 错误处理函数 ===================
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function SendClassChangeError(SUser, msg, itemId) {
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SUser.SendNotiPacketMessage(msg, 0);
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SUser.SendNotiBox(msg, 1);
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SUser.GiveItem(itemId, 1); // 退还道具
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}
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//加载入口
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function _Dps_CLASS_CHANGE_Main_() {
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if ("class_change_items" in rawConfig) {
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foreach (itemId, _ in CLASS_CHANGE_ITEMS) {
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Cb_Use_Item_Sp_Func[itemId] <- ChangeGrowTypeHandler;
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}
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::print("[SUCCESS] 注册转职道具数量: " + CLASS_CHANGE_ITEMS.len() + "\n");
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} else {
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::print("[ERROR] 转职配置缺失 class_change_items 节点\n");
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}
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} |