初版
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46
include/SqrReg_GameManager.hpp
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46
include/SqrReg_GameManager.hpp
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#pragma once
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#include "squirrel.h"
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#include "sqstdaux.h"
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#include "sqstdblob.h"
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#include "sqstdio.h"
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#include "sqstdmath.h"
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#include "sqstdstring.h"
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#include "sqstdsystem.h"
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#include <iostream>
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typedef void *(*__GetGameManagerVoid)();
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static SQInteger GameManager_GameManager(HSQUIRRELVM v)
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{
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void *GameManager = ((__GetGameManagerVoid)0x080CC18E)();
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sq_pushuserpointer(v, GameManager);
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return 1;
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}
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typedef void *(*__GameManagerByThis)(void *GameManager);
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static SQInteger GameManager_GetParty(HSQUIRRELVM v)
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{
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SQUserPointer P;
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sq_getuserpointer(v, 2, &P);
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void *CParty = ((__GameManagerByThis)0x08294E10)(P);
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if (CParty)
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sq_pushuserpointer(v, CParty);
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else
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sq_pushinteger(v, 0);
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return 1;
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}
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static SQInteger register_GameManager_func(HSQUIRRELVM v, SQFUNCTION f, const char *fname)
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{
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sq_pushroottable(v);
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sq_pushstring(v, fname, -1);
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sq_newclosure(v, f, 0); // create a new function
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sq_newslot(v, -3, SQFalse);
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sq_pop(v, 1); // pops the root table
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}
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static void RegisterGameManager(HSQUIRRELVM v)
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{
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// 获得GameManager对象
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register_GameManager_func(v, GameManager_GameManager, _SC("Sq_GameManager_GameManager"));
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// 获得队伍对象
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register_GameManager_func(v, GameManager_GetParty, _SC("Sq_GameManager_GetParty"));
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}
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