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52
include/SqrReg_Battle_Field.hpp
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52
include/SqrReg_Battle_Field.hpp
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#pragma once
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#include "squirrel.h"
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#include "sqstdaux.h"
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#include "sqstdblob.h"
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#include "sqstdio.h"
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#include "sqstdmath.h"
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#include "sqstdstring.h"
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#include "sqstdsystem.h"
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#include <iostream>
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template <typename R, typename A, typename... ARG>
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R CallBattleField(A call_addr, const ARG... arguments)
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{
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if (!call_addr)
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{
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return R();
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}
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const auto control = reinterpret_cast<R (*)(ARG...)>(call_addr);
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try
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{
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return control(arguments...);
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}
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catch (...)
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{
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}
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return R();
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}
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// 获取副本对象
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static SQInteger BattleField_GetDgn(HSQUIRRELVM v)
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{
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SQUserPointer P;
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sq_getuserpointer(v, 2, &P);
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SQUserPointer B = CallBattleField<void *>(0x80FDCFC, P);
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sq_pushuserpointer(v, B);
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return 1;
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}
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static SQInteger register_BattleField_func(HSQUIRRELVM v, SQFUNCTION f, const char *fname)
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{
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sq_pushroottable(v);
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sq_pushstring(v, fname, -1);
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sq_newclosure(v, f, 0); // create a new function
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sq_newslot(v, -3, SQFalse);
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sq_pop(v, 1); // pops the root table
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}
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static void RegisterBattleField(HSQUIRRELVM v)
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{
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// 获取副本对象
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register_BattleField_func(v, BattleField_GetDgn, _SC("Sq_BattleField_GetDgn"));
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}
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