#pragma once
#include <frostbite2D/scene/scene.h>
#include <map>
#include "GameTown.h"

namespace frostbite2D {
class GameWorld : public Scene {
private:
  /**城镇Map */
  std::map<int, RefPtr<GameTown>> m_TownMap;


public:
  GameWorld();
  ~GameWorld();
};

} // namespace frostbite2D
