refactor: 重构项目结构和资源管理
- 将主程序代码和资源文件移动到Game目录下 - 更新构建脚本以适配新的目录结构 - 重构应用初始化流程,移除冗余代码 - 更新着色器文件路径和资源管理逻辑 - 删除废弃的windows.lua构建脚本 - 优化Switch平台构建配置
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Game/assets/icons/README.md
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Game/assets/icons/README.md
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# Icon Setup Guide
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## Window Icon (运行时窗口图标)
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### Windows/Linux
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- Place `icon.bmp` (32x32 or larger) in `assets/icons/`
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- Set in code: `config.windowConfig.icon = Icon("assets/icons/icon.bmp");`
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### Switch
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- Place `icon.jpg` (256x256 JPEG) in `assets/icons/icon.jpg`
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- Automatically included in NRO build process
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## Application Icon (程序文件图标)
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### Windows (.exe 图标)
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需要创建 `.ico` 文件并放置在 `assets/icons/app.ico`
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#### 创建 .ico 文件的方法:
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**方法 1: 使用在线工具**
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1. 访问 https://icoconvert.com/
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2. 上传 PNG/JPG 图标(推荐 256x256)
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3.将下载的 .ico 文件保存到 `assets/icons/app.ico`
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**方法 2: 使用 GIMP**
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1. 打开图像
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2. 调整为 256x256
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3. 文件 → 导出为 → `app.ico`
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4. 保存到 `assets/icons/app.ico`
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**方法 3: 使用 ImageMagick**
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```bash
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convert icon.png -define icon:auto-resize=256,128,96,64,48,32,16 app.ico
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```
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#### Linux (.desktop 图标)
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- 将图标复制到 `/usr/share/icons/hicolor/256x256/apps/yourapp.png`
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- 创建 `.desktop` 文件指定 Icon 字段
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## Usage Example
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```cpp
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AppConfig config = AppConfig::createDefault();
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config.windowConfig.icon = Icon("assets/icons/icon.bmp");
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Application& app = Application::get();
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app.init(config);
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```
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Game/assets/icons/app.ico
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Game/assets/icons/icon.bmp
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