refactor(character): 重构角色动作与动画系统
- 移除自动回退动作生成逻辑,改为严格检查动作定义 - 增加动作资源缺失时的详细错误报告机制 - 统一输入事件处理接口,优化角色对象生命周期管理 - 改进动画标签管理,移除隐式回退逻辑 - 增强状态机对无效动作的处理能力
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@@ -57,9 +57,7 @@ protected:
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void ChangeState(CharacterStateMachine& machine,
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CharacterStateContext& context,
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CharacterStateId nextState) const;
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void PlayActionById(CharacterObject& owner,
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const std::string& actionId,
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const std::string& fallbackTag = "rest") const;
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void PlayActionById(CharacterObject& owner, const std::string& actionId) const;
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void InvokeHook(CharacterStateMachine& machine,
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CharacterObject& owner,
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const CharacterActionDefinition* action,
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