refactor(character): 重构角色动作与动画系统
- 移除自动回退动作生成逻辑,改为严格检查动作定义 - 增加动作资源缺失时的详细错误报告机制 - 统一输入事件处理接口,优化角色对象生命周期管理 - 改进动画标签管理,移除隐式回退逻辑 - 增强状态机对无效动作的处理能力
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@@ -46,8 +46,8 @@ bool CharacterInputRouter::OnKeyDown(const KeyEvent& event) {
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}
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}
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bool CharacterInputRouter::OnKeyUp(KeyCode keyCode) {
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switch (keyCode) {
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bool CharacterInputRouter::OnKeyUp(const KeyUpEvent& event) {
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switch (event.getKeyCode()) {
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case KeyCode::a:
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case KeyCode::Left:
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left_ = false;
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