refactor(resource): 重构资源管理模块,将utils目录下的资源相关文件迁移到resource目录

重构资源管理模块,将原utils目录下的asset、binary_reader、pvf_archive和script_parser等资源相关文件迁移到新创建的resource目录中,并优化相关代码结构。同时更新所有引用这些文件的代码路径,保持项目一致性。

新增完整的资源管理功能:
- BinaryReader: 提供二进制文件读取功能
- PvfArchive: 实现PVF资源包解析
- ScriptParser: 支持脚本二进制数据解析
- Asset: 提供文件系统操作接口

优化内容包括:
1. 统一资源管理相关代码位置
2. 完善各模块的文档注释
3. 增加错误处理和日志记录
4. 实现更安全的资源访问方式
This commit is contained in:
2026-03-20 02:46:47 +08:00
parent 6c11e4d8be
commit 29dec1f64b
16 changed files with 18 additions and 18 deletions

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@@ -1,7 +1,7 @@
#pragma once
#include <frostbite2D/types/type_alias.h>
#include <frostbite2D/utils/binary_reader.h>
#include <frostbite2D/resource/binary_reader.h>
#include <optional>
#include <string>
#include <map>

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@@ -1,7 +1,7 @@
#pragma once
#include <frostbite2D/types/type_alias.h>
#include <frostbite2D/utils/pvf_archive.h>
#include <frostbite2D/resource/pvf_archive.h>
#include <optional>
#include <string>
#include <vector>

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@@ -1,6 +1,6 @@
#include <frostbite2D/audio/music.h>
#include <frostbite2D/audio/audio_system.h>
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/asset.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <algorithm>

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@@ -1,6 +1,6 @@
#include <frostbite2D/audio/sound.h>
#include <frostbite2D/audio/audio_system.h>
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/asset.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <algorithm>

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@@ -6,7 +6,7 @@
#include <frostbite2D/graphics/camera.h>
#include <frostbite2D/platform/switch.h>
#include <frostbite2D/types/type_math.h>
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/asset.h>
#include <frostbite2D/scene/scene_manager.h>
namespace frostbite2D {

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@@ -1,7 +1,7 @@
#include "SDL_log.h"
#include <SDL2/SDL.h>
#include <frostbite2D/core/window.h>
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/asset.h>
#include <glad/glad.h>

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@@ -1,7 +1,7 @@
#include "SDL_log.h"
#include <SDL2/SDL.h>
#include <frostbite2D/graphics/shader.h>
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/asset.h>
#include <glad/glad.h>
#include <sstream>

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@@ -2,7 +2,7 @@
#include <SDL2/SDL.h>
#include <frostbite2D/graphics/shader_manager.h>
#include <frostbite2D/graphics/shader.h>
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/asset.h>
#include <json/json.hpp>
#include <fstream>
#include <sstream>

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@@ -4,7 +4,7 @@
#include <cstdio>
#include <cstdlib>
#include <frostbite2D/graphics/texture.h>
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/asset.h>
#include <glad/glad.h>
namespace frostbite2D {

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@@ -1,4 +1,4 @@
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/asset.h>
#include <fstream>
#include <sstream>
#include <system_error>

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@@ -1,5 +1,5 @@
#include <frostbite2D/utils/binary_reader.h>
#include <frostbite2D/utils/asset.h>
#include <frostbite2D/resource/binary_reader.h>
#include <frostbite2D/resource/asset.h>
#include <fstream>
#include <SDL.h>

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@@ -1,4 +1,4 @@
#include <frostbite2D/utils/pvf_archive.h>
#include <frostbite2D/resource/pvf_archive.h>
#include <algorithm>
#include <cctype>
#include <SDL.h>

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@@ -1,5 +1,5 @@
#include <frostbite2D/utils/script_parser.h>
#include <frostbite2D/utils/pvf_archive.h>
#include <frostbite2D/resource/script_parser.h>
#include <frostbite2D/resource/pvf_archive.h>
#include <algorithm>
#include <cctype>
#include <SDL.h>

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@@ -9,9 +9,9 @@
#include <frostbite2D/2d/sprite.h>
#include <frostbite2D/scene/scene.h>
#include <frostbite2D/scene/scene_manager.h>
#include <frostbite2D/utils/binary_reader.h>
#include <frostbite2D/utils/pvf_archive.h>
#include <frostbite2D/utils/script_parser.h>
#include <frostbite2D/resource/binary_reader.h>
#include <frostbite2D/resource/pvf_archive.h>
#include <frostbite2D/resource/script_parser.h>
#include <frostbite2D/audio/audio_system.h>
#include <frostbite2D/audio/sound.h>