feat: 添加游戏数学工具类并重构相关代码
refactor: 将数学工具函数移至GameMath类 feat(音频): 实现地图音频控制器 feat(调试): 添加游戏调试UI组件 feat(地图): 增加移动区域边界获取方法 fix(角色): 修复角色移动区域抑制逻辑 refactor(世界): 重构游戏世界场景初始化 docs(音频): 完善音频数据库注释
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Game/include/common/math/GameMath.h
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Game/include/common/math/GameMath.h
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#pragma once
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#include <frostbite2D/types/type_math.h>
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#include <vector>
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namespace frostbite2D::gameMath {
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int32 RoundWorldCoordinate(float value);
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Vec2 MakeIntegerWorldPoint(int x, int y);
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Vec3 MakeIntegerWorldPosition(int x, int y, int z);
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bool IsPointOnSegment(const Vec2& point, const Vec2& start, const Vec2& end);
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bool IsPointInPolygon(const std::vector<Vec2>& polygon, const Vec2& point);
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bool IsPointMovable(const std::vector<Vec2>& polygon, int x, int y);
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std::vector<Vec2> BuildRectPolygon(const Rect& rect);
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std::vector<Rect> BuildPolygonFillRects(const std::vector<Vec2>& polygon);
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} // namespace frostbite2D::gameMath
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