feat(animation): 添加动画状态回调支持

refactor(character): 重构角色动作处理逻辑

feat(swordman): 实现剑士基础攻击和技能1处理

refactor(state): 优化状态机与动作上下文管理

feat(input): 改进输入系统支持动作请求队列

refactor(movement): 重构移动系统支持行走/奔跑模式
This commit is contained in:
2026-04-04 14:45:41 +08:00
parent 1200cf0181
commit 5e80df040b
29 changed files with 1251 additions and 513 deletions

View File

@@ -1,6 +1,10 @@
#pragma once
#include "character/states/CharacterStateBase.h"
#include "character/states/jobs/swordman/SwordmanActionHandler.h"
#include <memory>
#include <string>
#include <unordered_map>
namespace frostbite2D {
@@ -18,6 +22,11 @@ public:
void OnExit(CharacterStateMachine& machine,
CharacterStateContext& context,
CharacterStateId nextState) override;
private:
ISwordmanActionHandler* FindHandler(const std::string& actionId) const;
std::unordered_map<std::string, std::unique_ptr<ISwordmanActionHandler>> handlers_;
};
} // namespace frostbite2D